From a9e3441ecd64d50b478ab5370fabe187ec9a5c39 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sat, 19 Mar 2022 16:23:09 +0100 Subject: Rename rigid-body `static` to `fixed` --- examples2d/polyline2.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples2d/polyline2.rs') diff --git a/examples2d/polyline2.rs b/examples2d/polyline2.rs index 35253e0..d9eb604 100644 --- a/examples2d/polyline2.rs +++ b/examples2d/polyline2.rs @@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) { } points.push(point![ground_size / 2.0, 40.0]); - let rigid_body = RigidBodyBuilder::new_static(); + let rigid_body = RigidBodyBuilder::fixed(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::polyline(points, None); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -48,7 +48,7 @@ pub fn init_world(testbed: &mut Testbed) { let y = j as f32 * shift + centery + 3.0; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]); let handle = bodies.insert(rigid_body); if j % 2 == 0 { -- cgit