From 5ca82eeaee5c45d31cdbb5f963d0f93b19196ea8 Mon Sep 17 00:00:00 2001 From: rezural Date: Sun, 3 Jan 2021 19:54:56 +1100 Subject: enable graphics and windows related code in examples --- examples2d/sensor2.rs | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) (limited to 'examples2d/sensor2.rs') diff --git a/examples2d/sensor2.rs b/examples2d/sensor2.rs index 9fdbf14..3d5976d 100644 --- a/examples2d/sensor2.rs +++ b/examples2d/sensor2.rs @@ -69,7 +69,7 @@ pub fn init_world(testbed: &mut Testbed) { testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0)); // Callback that will be executed on the main loop to handle proximities. - testbed.add_callback(move |_, _, physics, events, _| { + testbed.add_callback(move |_, mut graphics, physics, events, _| { while let Ok(prox) = events.proximity_events.try_recv() { let color = match prox.new_status { Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), @@ -78,14 +78,13 @@ pub fn init_world(testbed: &mut Testbed) { let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); - - if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { - // FIXME: need a way to access graphics & window in a loop - // graphics.set_body_color(parent_handle1, color); - } - if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { - // FIXME: need a way to access graphics & window in a loop - // graphics.set_body_color(parent_handle2, color); + if let Some(graphics) = &mut graphics { + if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { + graphics.set_body_color(parent_handle1, color); + } + if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { + graphics.set_body_color(parent_handle2, color); + } } } }); -- cgit