From 97f7c1b4b22c5ea29f5a34b5d02563dca4b0da35 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sun, 28 Apr 2024 15:51:50 +0200 Subject: fix: add a collision skin to the 2D trimesh demo --- examples2d/trimesh2.rs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'examples2d') diff --git a/examples2d/trimesh2.rs b/examples2d/trimesh2.rs index 2cb8410..1bbe521 100644 --- a/examples2d/trimesh2.rs +++ b/examples2d/trimesh2.rs @@ -84,7 +84,8 @@ pub fn init_world(testbed: &mut Testbed) { .collect(); for k in 0..5 { - let collider = ColliderBuilder::trimesh(vertices.clone(), indices.clone()); + let collider = ColliderBuilder::trimesh(vertices.clone(), indices.clone()) + .collision_skin(0.2); let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0]) .rotation(angle); -- cgit