From 5ca82eeaee5c45d31cdbb5f963d0f93b19196ea8 Mon Sep 17 00:00:00 2001 From: rezural Date: Sun, 3 Jan 2021 19:54:56 +1100 Subject: enable graphics and windows related code in examples --- examples3d/debug_add_remove_collider3.rs | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) (limited to 'examples3d/debug_add_remove_collider3.rs') diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs index 8a3d672..f353162 100644 --- a/examples3d/debug_add_remove_collider3.rs +++ b/examples3d/debug_add_remove_collider3.rs @@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); colliders.insert(collider, ball_handle, &mut bodies); - testbed.add_callback(move |window, graphics, physics, _, _| { + testbed.add_callback(move |mut window, mut graphics, physics, _, _| { // Remove then re-add the ground collider. let coll = physics .colliders @@ -44,13 +44,8 @@ pub fn init_world(testbed: &mut Testbed) { .colliders .insert(coll, ground_handle, &mut physics.bodies); - // TODO: need a way to access graphics & window - if graphics.is_some() { - graphics.unwrap().add_collider( - window.unwrap(), - ground_collider_handle, - &physics.colliders, - ); + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add_collider(window, ground_collider_handle, &physics.colliders); } }); -- cgit