From c32da78f2a6014c491aa3e975fb83ddb7c80610e Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Mon, 26 Apr 2021 17:59:25 +0200 Subject: Split rigid-bodies and colliders into multiple components --- examples3d/debug_add_remove_collider3.rs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'examples3d/debug_add_remove_collider3.rs') diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs index f353162..9aab754 100644 --- a/examples3d/debug_add_remove_collider3.rs +++ b/examples3d/debug_add_remove_collider3.rs @@ -38,7 +38,12 @@ pub fn init_world(testbed: &mut Testbed) { // Remove then re-add the ground collider. let coll = physics .colliders - .remove(ground_collider_handle, &mut physics.bodies, true) + .remove( + ground_collider_handle, + &mut physics.islands, + &mut physics.bodies, + true, + ) .unwrap(); ground_collider_handle = physics .colliders -- cgit