From f7820139471178fd273c7698eba17cb4ee0cf00d Mon Sep 17 00:00:00 2001 From: rezural Date: Thu, 31 Dec 2020 13:24:29 +1100 Subject: make examples compile, code that accessed window & graphics via the callback is currently disabled, until that is added back in --- examples3d/debug_add_remove_collider3.rs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'examples3d/debug_add_remove_collider3.rs') diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs index a42dc97..1c59fcf 100644 --- a/examples3d/debug_add_remove_collider3.rs +++ b/examples3d/debug_add_remove_collider3.rs @@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); colliders.insert(collider, ball_handle, &mut bodies); - testbed.add_callback(move |window, physics, _, graphics, _| { + testbed.harness_mut().add_callback(move |physics, _, _, _| { // Remove then re-add the ground collider. let coll = physics .colliders @@ -43,7 +43,9 @@ pub fn init_world(testbed: &mut Testbed) { ground_collider_handle = physics .colliders .insert(coll, ground_handle, &mut physics.bodies); - graphics.add_collider(window, ground_collider_handle, &physics.colliders); + + // TODO: need a way to access graphics & window + // graphics.add_collider(window, ground_collider_handle, &physics.colliders); }); /* -- cgit