From f74b8401ad9ef50b8cdbf1f43a2b21f6c42b0ebc Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sun, 2 Jan 2022 14:47:40 +0100 Subject: Implement multibody joints and the new solver --- examples3d/debug_articulations3.rs | 98 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 examples3d/debug_articulations3.rs (limited to 'examples3d/debug_articulations3.rs') diff --git a/examples3d/debug_articulations3.rs b/examples3d/debug_articulations3.rs new file mode 100644 index 0000000..26831ef --- /dev/null +++ b/examples3d/debug_articulations3.rs @@ -0,0 +1,98 @@ +use rapier3d::prelude::*; +use rapier_testbed3d::Testbed; + +fn create_ball_articulations( + bodies: &mut RigidBodySet, + colliders: &mut ColliderSet, + impulse_joints: &mut ImpulseJointSet, + multibody_joints: &mut MultibodyJointSet, + num: usize, +) { + let rad = 0.4; + let shift = 1.0; + + let mut body_handles = Vec::new(); + + for k in 0..num { + for i in 0..num { + let fk = k as f32; + let fi = i as f32; + + let status = if i == 0 { + // && (k % 4 == 0 || k == num - 1) { + RigidBodyType::Static + } else { + RigidBodyType::Dynamic + }; + + let rigid_body = RigidBodyBuilder::new(status) + .translation(vector![fk * shift, 0.0, fi * shift * 2.0]) + .build(); + let child_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::capsule_z(rad * 1.25, rad).build(); + colliders.insert_with_parent(collider, child_handle, bodies); + + // Vertical multibody_joint. + if i > 0 { + let parent_handle = *body_handles.last().unwrap(); + let joint = SphericalJoint::new().local_anchor2(point![0.0, 0.0, -shift * 2.0]); + multibody_joints.insert(parent_handle, child_handle, joint); + } + + // Horizontal multibody_joint. + if k > 0 && i > 0 { + let parent_index = body_handles.len() - num; + let parent_handle = body_handles[parent_index]; + let joint = SphericalJoint::new().local_anchor2(point![-shift, 0.0, 0.0]); + // let joint = + // PrismaticJoint::new(Vector::y_axis()).local_anchor2(point![-shift, 0.0, 0.0]); + // let joint = FixedJoint::new().local_anchor2(point![-shift, 0.0, 0.0]); + // let joint = + // RevoluteJoint::new(Vector::x_axis()).local_anchor2(point![-shift, 0.0, 0.0]); + impulse_joints.insert(parent_handle, child_handle, joint); + } + + body_handles.push(child_handle); + } + } +} + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let mut impulse_joints = ImpulseJointSet::new(); + let mut multibody_joints = MultibodyJointSet::new(); + + let rigid_body = RigidBodyBuilder::new_dynamic().build(); + let collider = ColliderBuilder::cuboid(30.0, 0.01, 30.0) // Vector::y_axis()) + .translation(vector![0.0, -3.0, 0.0]) + .rotation(vector![0.1, 0.0, 0.1]) + .build(); + let handle = bodies.insert(rigid_body); + colliders.insert_with_parent(collider, handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::new_static().build(); + let collider = ColliderBuilder::cuboid(30.0, 0.01, 30.0) // Vector::y_axis()) + .translation(vector![0.0, -3.02, 0.0]) + .rotation(vector![0.1, 0.0, 0.1]) + .build(); + let handle = bodies.insert(rigid_body); + colliders.insert_with_parent(collider, handle, &mut bodies); + + create_ball_articulations( + &mut bodies, + &mut colliders, + &mut impulse_joints, + &mut multibody_joints, + 15, + ); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.look_at(point![15.0, 5.0, 42.0], point![13.0, 1.0, 1.0]); +} -- cgit