From c32da78f2a6014c491aa3e975fb83ddb7c80610e Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Mon, 26 Apr 2021 17:59:25 +0200 Subject: Split rigid-bodies and colliders into multiple components --- examples3d/debug_dynamic_collider_add3.rs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'examples3d/debug_dynamic_collider_add3.rs') diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs index bd7205e..61c1482 100644 --- a/examples3d/debug_dynamic_collider_add3.rs +++ b/examples3d/debug_dynamic_collider_add3.rs @@ -79,7 +79,9 @@ pub fn init_world(testbed: &mut Testbed) { step = snapped_frame; for handle in &extra_colliders { - physics.colliders.remove(*handle, &mut physics.bodies, true); + physics + .colliders + .remove(*handle, &mut physics.islands, &mut physics.bodies, true); } extra_colliders.clear(); -- cgit