From fb20d72ee29de9311a81aec6eb9f02fd2aa35fc4 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sun, 20 Feb 2022 12:55:00 +0100 Subject: Joint API and joint motors improvements --- examples3d/debug_dynamic_collider_add3.rs | 18 ++++++------------ 1 file changed, 6 insertions(+), 12 deletions(-) (limited to 'examples3d/debug_dynamic_collider_add3.rs') diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs index 27e1b0b..9404a61 100644 --- a/examples3d/debug_dynamic_collider_add3.rs +++ b/examples3d/debug_dynamic_collider_add3.rs @@ -16,14 +16,12 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 20.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static() - .translation(vector![0.0, -ground_height, 0.0]) - .build(); + let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4) .friction(0.15) // .restitution(0.5) - .build(); + ; colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* @@ -32,10 +30,9 @@ pub fn init_world(testbed: &mut Testbed) { let ball_rad = 0.1; let rb = RigidBodyBuilder::new_dynamic() .translation(vector![0.0, 0.2, 0.0]) - .linvel(vector![10.0, 0.0, 0.0]) - .build(); + .linvel(vector![10.0, 0.0, 0.0]); let ball_handle = bodies.insert(rb); - let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); + let collider = ColliderBuilder::ball(ball_rad).density(100.0); colliders.insert_with_parent(collider, ball_handle, &mut bodies); let mut linvel = Vector::zeros(); @@ -49,9 +46,7 @@ pub fn init_world(testbed: &mut Testbed) { step += 1; // Add a bigger ball collider - let collider = ColliderBuilder::ball(ball_rad + 0.01 * (step as f32)) - .density(100.0) - .build(); + let collider = ColliderBuilder::ball(ball_rad + 0.01 * (step as f32)).density(100.0); let new_ball_collider_handle = physics .colliders @@ -99,8 +94,7 @@ pub fn init_world(testbed: &mut Testbed) { // .remove(ground_collider_handle, &mut physics.bodies, true) // .unwrap(); let coll = ColliderBuilder::cuboid(ground_size, ground_height + step as f32 * 0.01, 0.4) - .friction(0.15) - .build(); + .friction(0.15); let new_ground_collider_handle = physics .colliders -- cgit