From a9e3441ecd64d50b478ab5370fabe187ec9a5c39 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sat, 19 Mar 2022 16:23:09 +0100 Subject: Rename rigid-body `static` to `fixed` --- examples3d/debug_infinite_fall3.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'examples3d/debug_infinite_fall3.rs') diff --git a/examples3d/debug_infinite_fall3.rs b/examples3d/debug_infinite_fall3.rs index 7d03734..a62c92f 100644 --- a/examples3d/debug_infinite_fall3.rs +++ b/examples3d/debug_infinite_fall3.rs @@ -16,21 +16,21 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 100.1; let ground_height = 2.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 4.0, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 4.0, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); let rad = 1.0; // Build the dynamic box rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() + let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![0.0, 7.0 * rad, 0.0]) .can_sleep(false); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::ball(rad); colliders.insert_with_parent(collider, handle, &mut bodies); - let rigid_body = RigidBodyBuilder::new_dynamic() + let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![0.0, 2.0 * rad, 0.0]) .can_sleep(false); let handle = bodies.insert(rigid_body); -- cgit