From d69b5876f35a6d67e164e5e6dc5719413f53c4f5 Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Wed, 20 Jan 2021 17:03:36 +0100 Subject: Fix velocity constraints for ball joints involving bodies with non-uniform angular inertia. Fix #86 --- examples3d/joints3.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'examples3d/joints3.rs') diff --git a/examples3d/joints3.rs b/examples3d/joints3.rs index dd56958..d777655 100644 --- a/examples3d/joints3.rs +++ b/examples3d/joints3.rs @@ -196,16 +196,16 @@ fn create_ball_joints( }; let rigid_body = RigidBodyBuilder::new(status) - .translation(fk * shift, 0.0, fi * shift) + .translation(fk * shift, 0.0, fi * shift * 2.0) .build(); let child_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::ball(rad).build(); + let collider = ColliderBuilder::capsule_z(rad * 1.25, rad).build(); colliders.insert(collider, child_handle, bodies); // Vertical joint. if i > 0 { let parent_handle = *body_handles.last().unwrap(); - let joint = BallJoint::new(Point3::origin(), Point3::new(0.0, 0.0, -shift)); + let joint = BallJoint::new(Point3::origin(), Point3::new(0.0, 0.0, -shift * 2.0)); joints.insert(bodies, parent_handle, child_handle, joint); } -- cgit