From ff2da7fb27f0ea7a15b1dc6b6daf763fe7faf13b Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sun, 6 Sep 2020 12:16:09 +0200 Subject: Move benchmark demos into their own directory. --- examples3d/sensor3.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'examples3d/sensor3.rs') diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs index 598b0ad..7b218fe 100644 --- a/examples3d/sensor3.rs +++ b/examples3d/sensor3.rs @@ -43,7 +43,7 @@ pub fn init_world(testbed: &mut Testbed) { // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); colliders.insert(collider, handle, &mut bodies); testbed.set_body_color(handle, Point3::new(0.5, 0.5, 1.0)); @@ -56,13 +56,13 @@ pub fn init_world(testbed: &mut Testbed) { // Rigid body so that the sensor can move. let sensor = RigidBodyBuilder::new_dynamic() - .translation(0.0, 10.0, 0.0) + .translation(0.0, 5.0, 0.0) .build(); let sensor_handle = bodies.insert(sensor); // Solid cube attached to the sensor which // other colliders can touch. - let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); colliders.insert(collider, sensor_handle, &mut bodies); // We create a collider desc without density because we don't -- cgit