From c56ebcc663d15ded86233d8caa11d00179e5ec16 Mon Sep 17 00:00:00 2001 From: rezural Date: Thu, 24 Dec 2020 17:58:37 +1100 Subject: refactor testbed to use harness --- examples3d/platform3.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'examples3d') diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs index 0975f39..1e8d330 100644 --- a/examples3d/platform3.rs +++ b/examples3d/platform3.rs @@ -65,7 +65,7 @@ pub fn init_world(testbed: &mut Testbed) { * Setup a callback to control the platform. */ let mut count = 0; - testbed.add_callback(move |_, physics, _, _, time| { + testbed.add_callback(move |_, physics, _, _, run_state| { count += 1; if count % 100 > 50 { return; @@ -75,8 +75,8 @@ pub fn init_world(testbed: &mut Testbed) { let mut next_pos = *platform.position(); let dt = 0.016; - next_pos.translation.vector.y += (time * 5.0).sin() * dt; - next_pos.translation.vector.z += time.sin() * 5.0 * dt; + next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt; + next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt; if next_pos.translation.vector.z >= rad * 10.0 { next_pos.translation.vector.z -= dt; -- cgit From f7820139471178fd273c7698eba17cb4ee0cf00d Mon Sep 17 00:00:00 2001 From: rezural Date: Thu, 31 Dec 2020 13:24:29 +1100 Subject: make examples compile, code that accessed window & graphics via the callback is currently disabled, until that is added back in --- examples3d/debug_add_remove_collider3.rs | 6 ++++-- examples3d/debug_dynamic_collider_add3.rs | 9 ++++++--- examples3d/debug_rollback3.rs | 2 +- examples3d/fountain3.rs | 9 ++++++--- examples3d/platform3.rs | 2 +- examples3d/sensor3.rs | 8 +++++--- 6 files changed, 23 insertions(+), 13 deletions(-) (limited to 'examples3d') diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs index a42dc97..1c59fcf 100644 --- a/examples3d/debug_add_remove_collider3.rs +++ b/examples3d/debug_add_remove_collider3.rs @@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); colliders.insert(collider, ball_handle, &mut bodies); - testbed.add_callback(move |window, physics, _, graphics, _| { + testbed.harness_mut().add_callback(move |physics, _, _, _| { // Remove then re-add the ground collider. let coll = physics .colliders @@ -43,7 +43,9 @@ pub fn init_world(testbed: &mut Testbed) { ground_collider_handle = physics .colliders .insert(coll, ground_handle, &mut physics.bodies); - graphics.add_collider(window, ground_collider_handle, &physics.colliders); + + // TODO: need a way to access graphics & window + // graphics.add_collider(window, ground_collider_handle, &physics.colliders); }); /* diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs index a71e95e..da33494 100644 --- a/examples3d/debug_dynamic_collider_add3.rs +++ b/examples3d/debug_dynamic_collider_add3.rs @@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut extra_colliders = Vec::new(); let snapped_frame = 51; - testbed.add_callback(move |window, physics, _, graphics, _| { + testbed.harness_mut().add_callback(move |physics, _, _, _| { step += 1; // Add a bigger ball collider @@ -56,7 +56,8 @@ pub fn init_world(testbed: &mut Testbed) { physics .colliders .insert(collider, ball_handle, &mut physics.bodies); - graphics.add_collider(window, new_ball_collider_handle, &physics.colliders); + // TODO: need a way to access graphics & window + // graphics.add_collider(window, new_ball_collider_handle, &physics.colliders); extra_colliders.push(new_ball_collider_handle); // Snap the ball velocity or restore it. @@ -95,7 +96,9 @@ pub fn init_world(testbed: &mut Testbed) { physics .colliders .insert(coll, ground_handle, &mut physics.bodies); - graphics.add_collider(window, new_ground_collider_handle, &physics.colliders); + + // TODO: need a way to access graphics & window + // graphics.add_collider(window, new_ground_collider_handle, &physics.colliders); extra_colliders.push(new_ground_collider_handle); }); diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs index 19f9474..c3eb684 100644 --- a/examples3d/debug_rollback3.rs +++ b/examples3d/debug_rollback3.rs @@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut step = 0; let snapped_frame = 51; - testbed.add_callback(move |_, physics, _, _, _| { + testbed.harness_mut().add_callback(move |physics, _, _, _| { step += 1; // Snap the ball velocity or restore it. diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs index fafa988..8dd12ed 100644 --- a/examples3d/fountain3.rs +++ b/examples3d/fountain3.rs @@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut k = 0; // Callback that will be executed on the main loop to handle proximities. - testbed.add_callback(move |window, physics, _, graphics, _| { + testbed.harness_mut().add_callback(move |physics, _, _, _| { k += 1; let rigid_body = RigidBodyBuilder::new_dynamic() .translation(0.0, 10.0, 0.0) @@ -41,7 +41,8 @@ pub fn init_world(testbed: &mut Testbed) { physics .colliders .insert(collider, handle, &mut physics.bodies); - graphics.add(window, handle, &physics.bodies, &physics.colliders); + // TODO: need a way to access graphics & window + // graphics.add(window, handle, &physics.bodies, &physics.colliders); if physics.bodies.len() > MAX_NUMBER_OF_BODIES { let mut to_remove: Vec<_> = physics @@ -67,7 +68,9 @@ pub fn init_world(testbed: &mut Testbed) { physics .narrow_phase .maintain(&mut physics.colliders, &mut physics.bodies); - graphics.remove_body_nodes(window, *handle); + + // TODO: need a way to access graphics & window + // graphics.remove_body_nodes(window, *handle); } } }); diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs index 1e8d330..82ea8f4 100644 --- a/examples3d/platform3.rs +++ b/examples3d/platform3.rs @@ -65,7 +65,7 @@ pub fn init_world(testbed: &mut Testbed) { * Setup a callback to control the platform. */ let mut count = 0; - testbed.add_callback(move |_, physics, _, _, run_state| { + testbed.harness_mut().add_callback(move |physics, _, run_state, _| { count += 1; if count % 100 > 50 { return; diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs index 7b218fe..44c8d25 100644 --- a/examples3d/sensor3.rs +++ b/examples3d/sensor3.rs @@ -73,7 +73,7 @@ pub fn init_world(testbed: &mut Testbed) { testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0)); // Callback that will be executed on the main loop to handle proximities. - testbed.add_callback(move |_, physics, events, graphics, _| { + testbed.harness_mut().add_callback(move |physics, events, _, _| { while let Ok(prox) = events.proximity_events.try_recv() { let color = match prox.new_status { Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), @@ -84,10 +84,12 @@ pub fn init_world(testbed: &mut Testbed) { let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { - graphics.set_body_color(parent_handle1, color); + // TODO: need a way to access graphics & window + // graphics.set_body_color(parent_handle1, color); } if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { - graphics.set_body_color(parent_handle2, color); + // TODO: need a way to access graphics & window + // graphics.set_body_color(parent_handle2, color); } } }); -- cgit From e11ace383164de39dfaadcb00f258497b132cf1d Mon Sep 17 00:00:00 2001 From: rezural Date: Thu, 31 Dec 2020 13:31:30 +1100 Subject: cargo fmt --- examples3d/fountain3.rs | 2 +- examples3d/platform3.rs | 40 +++++++++++++++++++++------------------- examples3d/sensor3.rs | 40 +++++++++++++++++++++------------------- 3 files changed, 43 insertions(+), 39 deletions(-) (limited to 'examples3d') diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs index 8dd12ed..5dcf2d8 100644 --- a/examples3d/fountain3.rs +++ b/examples3d/fountain3.rs @@ -68,7 +68,7 @@ pub fn init_world(testbed: &mut Testbed) { physics .narrow_phase .maintain(&mut physics.colliders, &mut physics.bodies); - + // TODO: need a way to access graphics & window // graphics.remove_body_nodes(window, *handle); } diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs index 82ea8f4..b71d307 100644 --- a/examples3d/platform3.rs +++ b/examples3d/platform3.rs @@ -65,29 +65,31 @@ pub fn init_world(testbed: &mut Testbed) { * Setup a callback to control the platform. */ let mut count = 0; - testbed.harness_mut().add_callback(move |physics, _, run_state, _| { - count += 1; - if count % 100 > 50 { - return; - } + testbed + .harness_mut() + .add_callback(move |physics, _, run_state, _| { + count += 1; + if count % 100 > 50 { + return; + } - if let Some(platform) = physics.bodies.get_mut(platform_handle) { - let mut next_pos = *platform.position(); + if let Some(platform) = physics.bodies.get_mut(platform_handle) { + let mut next_pos = *platform.position(); - let dt = 0.016; - next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt; - next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt; + let dt = 0.016; + next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt; + next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt; - if next_pos.translation.vector.z >= rad * 10.0 { - next_pos.translation.vector.z -= dt; - } - if next_pos.translation.vector.z <= -rad * 10.0 { - next_pos.translation.vector.z += dt; - } + if next_pos.translation.vector.z >= rad * 10.0 { + next_pos.translation.vector.z -= dt; + } + if next_pos.translation.vector.z <= -rad * 10.0 { + next_pos.translation.vector.z += dt; + } - platform.set_next_kinematic_position(next_pos); - } - }); + platform.set_next_kinematic_position(next_pos); + } + }); /* * Run the simulation. diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs index 44c8d25..e734258 100644 --- a/examples3d/sensor3.rs +++ b/examples3d/sensor3.rs @@ -73,26 +73,28 @@ pub fn init_world(testbed: &mut Testbed) { testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0)); // Callback that will be executed on the main loop to handle proximities. - testbed.harness_mut().add_callback(move |physics, events, _, _| { - while let Ok(prox) = events.proximity_events.try_recv() { - let color = match prox.new_status { - Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), - Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0), - }; - - let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); - let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); - - if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { - // TODO: need a way to access graphics & window - // graphics.set_body_color(parent_handle1, color); + testbed + .harness_mut() + .add_callback(move |physics, events, _, _| { + while let Ok(prox) = events.proximity_events.try_recv() { + let color = match prox.new_status { + Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), + Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0), + }; + + let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); + let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); + + if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { + // TODO: need a way to access graphics & window + // graphics.set_body_color(parent_handle1, color); + } + if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { + // TODO: need a way to access graphics & window + // graphics.set_body_color(parent_handle2, color); + } } - if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { - // TODO: need a way to access graphics & window - // graphics.set_body_color(parent_handle2, color); - } - } - }); + }); /* * Set up the testbed. -- cgit From 6f508e5d04e5652991f9feaad09231af84542ac1 Mon Sep 17 00:00:00 2001 From: rezural Date: Thu, 31 Dec 2020 15:23:25 +1100 Subject: remove redundant time :f32 from harness callbacks. it can be access via run_state.time --- examples3d/debug_add_remove_collider3.rs | 2 +- examples3d/debug_dynamic_collider_add3.rs | 2 +- examples3d/debug_rollback3.rs | 2 +- examples3d/fountain3.rs | 2 +- examples3d/platform3.rs | 2 +- examples3d/sensor3.rs | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) (limited to 'examples3d') diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs index 1c59fcf..437a27d 100644 --- a/examples3d/debug_add_remove_collider3.rs +++ b/examples3d/debug_add_remove_collider3.rs @@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); colliders.insert(collider, ball_handle, &mut bodies); - testbed.harness_mut().add_callback(move |physics, _, _, _| { + testbed.harness_mut().add_callback(move |physics, _, _| { // Remove then re-add the ground collider. let coll = physics .colliders diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs index da33494..92ae209 100644 --- a/examples3d/debug_dynamic_collider_add3.rs +++ b/examples3d/debug_dynamic_collider_add3.rs @@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut extra_colliders = Vec::new(); let snapped_frame = 51; - testbed.harness_mut().add_callback(move |physics, _, _, _| { + testbed.harness_mut().add_callback(move |physics, _, _| { step += 1; // Add a bigger ball collider diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs index c3eb684..aa0b0ff 100644 --- a/examples3d/debug_rollback3.rs +++ b/examples3d/debug_rollback3.rs @@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut step = 0; let snapped_frame = 51; - testbed.harness_mut().add_callback(move |physics, _, _, _| { + testbed.harness_mut().add_callback(move |physics, _, _| { step += 1; // Snap the ball velocity or restore it. diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs index 5dcf2d8..0909a0c 100644 --- a/examples3d/fountain3.rs +++ b/examples3d/fountain3.rs @@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut k = 0; // Callback that will be executed on the main loop to handle proximities. - testbed.harness_mut().add_callback(move |physics, _, _, _| { + testbed.harness_mut().add_callback(move |physics, _, _| { k += 1; let rigid_body = RigidBodyBuilder::new_dynamic() .translation(0.0, 10.0, 0.0) diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs index b71d307..944adae 100644 --- a/examples3d/platform3.rs +++ b/examples3d/platform3.rs @@ -67,7 +67,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut count = 0; testbed .harness_mut() - .add_callback(move |physics, _, run_state, _| { + .add_callback(move |physics, _, run_state| { count += 1; if count % 100 > 50 { return; diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs index e734258..db01265 100644 --- a/examples3d/sensor3.rs +++ b/examples3d/sensor3.rs @@ -75,7 +75,7 @@ pub fn init_world(testbed: &mut Testbed) { // Callback that will be executed on the main loop to handle proximities. testbed .harness_mut() - .add_callback(move |physics, events, _, _| { + .add_callback(move |physics, events, _| { while let Ok(prox) = events.proximity_events.try_recv() { let color = match prox.new_status { Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), -- cgit From 34e79e9afc21ff0202d8a0338d0e8e038402a159 Mon Sep 17 00:00:00 2001 From: rezural Date: Sat, 2 Jan 2021 16:45:55 +1100 Subject: unify callbacks with & without graphics & window --- examples3d/debug_add_remove_collider3.rs | 10 ++++++-- examples3d/debug_dynamic_collider_add3.rs | 19 ++++++++++---- examples3d/debug_rollback3.rs | 2 +- examples3d/fountain3.rs | 15 +++++++---- examples3d/platform3.rs | 40 ++++++++++++++--------------- examples3d/sensor3.rs | 42 ++++++++++++++++--------------- 6 files changed, 74 insertions(+), 54 deletions(-) (limited to 'examples3d') diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs index 437a27d..8a3d672 100644 --- a/examples3d/debug_add_remove_collider3.rs +++ b/examples3d/debug_add_remove_collider3.rs @@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); colliders.insert(collider, ball_handle, &mut bodies); - testbed.harness_mut().add_callback(move |physics, _, _| { + testbed.add_callback(move |window, graphics, physics, _, _| { // Remove then re-add the ground collider. let coll = physics .colliders @@ -45,7 +45,13 @@ pub fn init_world(testbed: &mut Testbed) { .insert(coll, ground_handle, &mut physics.bodies); // TODO: need a way to access graphics & window - // graphics.add_collider(window, ground_collider_handle, &physics.colliders); + if graphics.is_some() { + graphics.unwrap().add_collider( + window.unwrap(), + ground_collider_handle, + &physics.colliders, + ); + } }); /* diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs index 92ae209..cefe030 100644 --- a/examples3d/debug_dynamic_collider_add3.rs +++ b/examples3d/debug_dynamic_collider_add3.rs @@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut extra_colliders = Vec::new(); let snapped_frame = 51; - testbed.harness_mut().add_callback(move |physics, _, _| { + testbed.add_callback(move |window, graphics, physics, _, _| { step += 1; // Add a bigger ball collider @@ -56,8 +56,14 @@ pub fn init_world(testbed: &mut Testbed) { physics .colliders .insert(collider, ball_handle, &mut physics.bodies); - // TODO: need a way to access graphics & window - // graphics.add_collider(window, new_ball_collider_handle, &physics.colliders); + + if graphics.is_some() { + graphics.unwrap().add_collider( + window.unwrap(), + new_ball_collider_handle, + &physics.colliders, + ); + } extra_colliders.push(new_ball_collider_handle); // Snap the ball velocity or restore it. @@ -97,8 +103,11 @@ pub fn init_world(testbed: &mut Testbed) { .colliders .insert(coll, ground_handle, &mut physics.bodies); - // TODO: need a way to access graphics & window - // graphics.add_collider(window, new_ground_collider_handle, &physics.colliders); + //FIXME: This causes an error + // if graphics.is_some() { + // graphics.unwrap().add_collider(window.unwrap(), new_ground_collider_handle, &physics.colliders); + // } + extra_colliders.push(new_ground_collider_handle); }); diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs index aa0b0ff..27b27cf 100644 --- a/examples3d/debug_rollback3.rs +++ b/examples3d/debug_rollback3.rs @@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut step = 0; let snapped_frame = 51; - testbed.harness_mut().add_callback(move |physics, _, _| { + testbed.add_callback(move |_, _, physics, _, _| { step += 1; // Snap the ball velocity or restore it. diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs index 0909a0c..e42f71a 100644 --- a/examples3d/fountain3.rs +++ b/examples3d/fountain3.rs @@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut k = 0; // Callback that will be executed on the main loop to handle proximities. - testbed.harness_mut().add_callback(move |physics, _, _| { + testbed.add_callback(move |window, graphics, physics, _, _| { k += 1; let rigid_body = RigidBodyBuilder::new_dynamic() .translation(0.0, 10.0, 0.0) @@ -41,8 +41,12 @@ pub fn init_world(testbed: &mut Testbed) { physics .colliders .insert(collider, handle, &mut physics.bodies); - // TODO: need a way to access graphics & window - // graphics.add(window, handle, &physics.bodies, &physics.colliders); + + if graphics.is_some() { + graphics + .unwrap() + .add(window.unwrap(), handle, &physics.bodies, &physics.colliders); + } if physics.bodies.len() > MAX_NUMBER_OF_BODIES { let mut to_remove: Vec<_> = physics @@ -69,8 +73,9 @@ pub fn init_world(testbed: &mut Testbed) { .narrow_phase .maintain(&mut physics.colliders, &mut physics.bodies); - // TODO: need a way to access graphics & window - // graphics.remove_body_nodes(window, *handle); + // if graphics.is_some() { + // graphics.unwrap().remove_body_nodes(window.unwrap(), *handle); + // } } } }); diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs index 944adae..7b5c986 100644 --- a/examples3d/platform3.rs +++ b/examples3d/platform3.rs @@ -65,31 +65,29 @@ pub fn init_world(testbed: &mut Testbed) { * Setup a callback to control the platform. */ let mut count = 0; - testbed - .harness_mut() - .add_callback(move |physics, _, run_state| { - count += 1; - if count % 100 > 50 { - return; - } - - if let Some(platform) = physics.bodies.get_mut(platform_handle) { - let mut next_pos = *platform.position(); + testbed.add_callback(move |_, _, physics, _, run_state| { + count += 1; + if count % 100 > 50 { + return; + } - let dt = 0.016; - next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt; - next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt; + if let Some(platform) = physics.bodies.get_mut(platform_handle) { + let mut next_pos = *platform.position(); - if next_pos.translation.vector.z >= rad * 10.0 { - next_pos.translation.vector.z -= dt; - } - if next_pos.translation.vector.z <= -rad * 10.0 { - next_pos.translation.vector.z += dt; - } + let dt = 0.016; + next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt; + next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt; - platform.set_next_kinematic_position(next_pos); + if next_pos.translation.vector.z >= rad * 10.0 { + next_pos.translation.vector.z -= dt; } - }); + if next_pos.translation.vector.z <= -rad * 10.0 { + next_pos.translation.vector.z += dt; + } + + platform.set_next_kinematic_position(next_pos); + } + }); /* * Run the simulation. diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs index db01265..37a8f5a 100644 --- a/examples3d/sensor3.rs +++ b/examples3d/sensor3.rs @@ -73,28 +73,30 @@ pub fn init_world(testbed: &mut Testbed) { testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0)); // Callback that will be executed on the main loop to handle proximities. - testbed - .harness_mut() - .add_callback(move |physics, events, _| { - while let Ok(prox) = events.proximity_events.try_recv() { - let color = match prox.new_status { - Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), - Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0), - }; - - let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); - let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); - - if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { - // TODO: need a way to access graphics & window - // graphics.set_body_color(parent_handle1, color); - } - if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { - // TODO: need a way to access graphics & window - // graphics.set_body_color(parent_handle2, color); + testbed.add_callback(move |_, graphics, physics, events, _| { + let graphics = &graphics; + while let Ok(prox) = events.proximity_events.try_recv() { + let color = match prox.new_status { + Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), + Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0), + }; + + let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); + let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); + + match graphics { + Some(graphics) => { + if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { + // graphics.set_body_color(parent_handle1, color); + } + if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { + // graphics.set_body_color(parent_handle2, color); + } } + None => {} } - }); + } + }); /* * Set up the testbed. -- cgit From 5ca82eeaee5c45d31cdbb5f963d0f93b19196ea8 Mon Sep 17 00:00:00 2001 From: rezural Date: Sun, 3 Jan 2021 19:54:56 +1100 Subject: enable graphics and windows related code in examples --- examples3d/debug_add_remove_collider3.rs | 11 +++-------- examples3d/debug_dynamic_collider_add3.rs | 18 +++++++----------- examples3d/fountain3.rs | 14 ++++++-------- examples3d/sensor3.rs | 18 +++++++----------- 4 files changed, 23 insertions(+), 38 deletions(-) (limited to 'examples3d') diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs index 8a3d672..f353162 100644 --- a/examples3d/debug_add_remove_collider3.rs +++ b/examples3d/debug_add_remove_collider3.rs @@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); colliders.insert(collider, ball_handle, &mut bodies); - testbed.add_callback(move |window, graphics, physics, _, _| { + testbed.add_callback(move |mut window, mut graphics, physics, _, _| { // Remove then re-add the ground collider. let coll = physics .colliders @@ -44,13 +44,8 @@ pub fn init_world(testbed: &mut Testbed) { .colliders .insert(coll, ground_handle, &mut physics.bodies); - // TODO: need a way to access graphics & window - if graphics.is_some() { - graphics.unwrap().add_collider( - window.unwrap(), - ground_collider_handle, - &physics.colliders, - ); + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add_collider(window, ground_collider_handle, &physics.colliders); } }); diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs index cefe030..bd7205e 100644 --- a/examples3d/debug_dynamic_collider_add3.rs +++ b/examples3d/debug_dynamic_collider_add3.rs @@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut extra_colliders = Vec::new(); let snapped_frame = 51; - testbed.add_callback(move |window, graphics, physics, _, _| { + testbed.add_callback(move |mut window, mut graphics, physics, _, _| { step += 1; // Add a bigger ball collider @@ -57,13 +57,10 @@ pub fn init_world(testbed: &mut Testbed) { .colliders .insert(collider, ball_handle, &mut physics.bodies); - if graphics.is_some() { - graphics.unwrap().add_collider( - window.unwrap(), - new_ball_collider_handle, - &physics.colliders, - ); + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add_collider(window, new_ball_collider_handle, &physics.colliders); } + extra_colliders.push(new_ball_collider_handle); // Snap the ball velocity or restore it. @@ -103,10 +100,9 @@ pub fn init_world(testbed: &mut Testbed) { .colliders .insert(coll, ground_handle, &mut physics.bodies); - //FIXME: This causes an error - // if graphics.is_some() { - // graphics.unwrap().add_collider(window.unwrap(), new_ground_collider_handle, &physics.colliders); - // } + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add_collider(window, new_ground_collider_handle, &physics.colliders); + } extra_colliders.push(new_ground_collider_handle); }); diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs index e42f71a..5acc2e8 100644 --- a/examples3d/fountain3.rs +++ b/examples3d/fountain3.rs @@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut k = 0; // Callback that will be executed on the main loop to handle proximities. - testbed.add_callback(move |window, graphics, physics, _, _| { + testbed.add_callback(move |mut window, mut graphics, physics, _, _| { k += 1; let rigid_body = RigidBodyBuilder::new_dynamic() .translation(0.0, 10.0, 0.0) @@ -42,10 +42,8 @@ pub fn init_world(testbed: &mut Testbed) { .colliders .insert(collider, handle, &mut physics.bodies); - if graphics.is_some() { - graphics - .unwrap() - .add(window.unwrap(), handle, &physics.bodies, &physics.colliders); + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add(window, handle, &physics.bodies, &physics.colliders); } if physics.bodies.len() > MAX_NUMBER_OF_BODIES { @@ -73,9 +71,9 @@ pub fn init_world(testbed: &mut Testbed) { .narrow_phase .maintain(&mut physics.colliders, &mut physics.bodies); - // if graphics.is_some() { - // graphics.unwrap().remove_body_nodes(window.unwrap(), *handle); - // } + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.remove_body_nodes(window, *handle); + } } } }); diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs index 37a8f5a..4160248 100644 --- a/examples3d/sensor3.rs +++ b/examples3d/sensor3.rs @@ -73,8 +73,7 @@ pub fn init_world(testbed: &mut Testbed) { testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0)); // Callback that will be executed on the main loop to handle proximities. - testbed.add_callback(move |_, graphics, physics, events, _| { - let graphics = &graphics; + testbed.add_callback(move |_, mut graphics, physics, events, _| { while let Ok(prox) = events.proximity_events.try_recv() { let color = match prox.new_status { Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), @@ -84,16 +83,13 @@ pub fn init_world(testbed: &mut Testbed) { let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); - match graphics { - Some(graphics) => { - if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { - // graphics.set_body_color(parent_handle1, color); - } - if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { - // graphics.set_body_color(parent_handle2, color); - } + if let Some(graphics) = &mut graphics { + if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { + graphics.set_body_color(parent_handle1, color); + } + if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { + graphics.set_body_color(parent_handle2, color); } - None => {} } } }); -- cgit