From 0703e5527fd95d86bb6621e61dbcb1a6e7f9329a Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sun, 16 Jan 2022 16:40:59 +0100 Subject: Fix some solver issues - Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier --- examples3d/debug_articulations3.rs | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) (limited to 'examples3d') diff --git a/examples3d/debug_articulations3.rs b/examples3d/debug_articulations3.rs index 26831ef..3b75a21 100644 --- a/examples3d/debug_articulations3.rs +++ b/examples3d/debug_articulations3.rs @@ -66,17 +66,15 @@ pub fn init_world(testbed: &mut Testbed) { let mut impulse_joints = ImpulseJointSet::new(); let mut multibody_joints = MultibodyJointSet::new(); - let rigid_body = RigidBodyBuilder::new_dynamic().build(); - let collider = ColliderBuilder::cuboid(30.0, 0.01, 30.0) // Vector::y_axis()) - .translation(vector![0.0, -3.0, 0.0]) + let collider = ColliderBuilder::cuboid(30.0, 0.01, 30.0) + .translation(vector![0.0, -3.02, 0.0]) .rotation(vector![0.1, 0.0, 0.1]) .build(); - let handle = bodies.insert(rigid_body); - colliders.insert_with_parent(collider, handle, &mut bodies); + colliders.insert(collider); - let rigid_body = RigidBodyBuilder::new_static().build(); - let collider = ColliderBuilder::cuboid(30.0, 0.01, 30.0) // Vector::y_axis()) - .translation(vector![0.0, -3.02, 0.0]) + let rigid_body = RigidBodyBuilder::new_dynamic().build(); + let collider = ColliderBuilder::cuboid(30.0, 0.01, 30.0) + .translation(vector![0.0, -3.0, 0.0]) .rotation(vector![0.1, 0.0, 0.1]) .build(); let handle = bodies.insert(rigid_body); -- cgit