From 3a1502be74901f3df96a05a7d479f15bd4f8b507 Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Sat, 13 Mar 2021 18:00:58 +0100 Subject: First complete implementation of the hierarchical SAP. --- examples3d/debug_infinite_fall3.rs | 21 +++++++++++++++++ examples3d/fountain3.rs | 4 ++++ examples3d/primitives3.rs | 48 ++++++++++++++++++++++++-------------- 3 files changed, 56 insertions(+), 17 deletions(-) (limited to 'examples3d') diff --git a/examples3d/debug_infinite_fall3.rs b/examples3d/debug_infinite_fall3.rs index d1bda45..2a85e37 100644 --- a/examples3d/debug_infinite_fall3.rs +++ b/examples3d/debug_infinite_fall3.rs @@ -10,6 +10,19 @@ pub fn init_world(testbed: &mut Testbed) { let mut colliders = ColliderSet::new(); let joints = JointSet::new(); + /* + * Ground + */ + let ground_size = 100.1; + let ground_height = 2.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + let rad = 1.0; // Build the dynamic box rigid body. let rigid_body = RigidBodyBuilder::new_dynamic() @@ -20,6 +33,14 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::ball(rad).build(); colliders.insert(collider, handle, &mut bodies); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(0.0, 5.0 * rad, 0.0) + .can_sleep(false) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad).build(); + colliders.insert(collider, handle, &mut bodies); + /* * Set up the testbed. */ diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs index caaa21b..e39ff2a 100644 --- a/examples3d/fountain3.rs +++ b/examples3d/fountain3.rs @@ -80,6 +80,10 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); + testbed + .physics_state_mut() + .integration_parameters + .velocity_based_erp = 0.2; testbed.look_at(Point3::new(-30.0, 4.0, -30.0), Point3::new(0.0, 1.0, 0.0)); } diff --git a/examples3d/primitives3.rs b/examples3d/primitives3.rs index db15341..a9ae176 100644 --- a/examples3d/primitives3.rs +++ b/examples3d/primitives3.rs @@ -11,19 +11,6 @@ pub fn init_world(testbed: &mut Testbed) { let mut colliders = ColliderSet::new(); let joints = JointSet::new(); - /* - * Ground - */ - let ground_size = 100.1; - let ground_height = 2.1; - - let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); - /* * Create the cubes */ @@ -39,11 +26,11 @@ pub fn init_world(testbed: &mut Testbed) { let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; - for j in 0usize..20 { - for i in 0..num { - for k in 0usize..num { + for j in 0usize..1 { + for i in 0..1 { + for k in 0usize..1 { let x = i as f32 * shiftx - centerx + offset; - let y = j as f32 * shifty + centery + 3.0; + let y = j as f32 * shifty + centery - rad; let z = k as f32 * shiftz - centerz + offset; // Build the rigid body. @@ -67,10 +54,37 @@ pub fn init_world(testbed: &mut Testbed) { offset -= 0.05 * rad * (num as f32 - 1.0); } + /* + * Ground + */ + testbed.add_callback( + move |mut window, mut graphics, physics, events, run_state| { + if run_state.timestep_id == 10 { + let ground_size = 100.1; + let ground_height = 2.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = physics.bodies.insert(rigid_body); + let collider = + ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + physics + .colliders + .insert(collider, handle, &mut physics.bodies); + + if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { + graphics.add(window, handle, &physics.bodies, &physics.colliders); + } + } + }, + ); + /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); + testbed.physics_state_mut().gravity.fill(0.0); testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); } -- cgit