From 6f508e5d04e5652991f9feaad09231af84542ac1 Mon Sep 17 00:00:00 2001 From: rezural Date: Thu, 31 Dec 2020 15:23:25 +1100 Subject: remove redundant time :f32 from harness callbacks. it can be access via run_state.time --- examples3d/debug_add_remove_collider3.rs | 2 +- examples3d/debug_dynamic_collider_add3.rs | 2 +- examples3d/debug_rollback3.rs | 2 +- examples3d/fountain3.rs | 2 +- examples3d/platform3.rs | 2 +- examples3d/sensor3.rs | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) (limited to 'examples3d') diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs index 1c59fcf..437a27d 100644 --- a/examples3d/debug_add_remove_collider3.rs +++ b/examples3d/debug_add_remove_collider3.rs @@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); colliders.insert(collider, ball_handle, &mut bodies); - testbed.harness_mut().add_callback(move |physics, _, _, _| { + testbed.harness_mut().add_callback(move |physics, _, _| { // Remove then re-add the ground collider. let coll = physics .colliders diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs index da33494..92ae209 100644 --- a/examples3d/debug_dynamic_collider_add3.rs +++ b/examples3d/debug_dynamic_collider_add3.rs @@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut extra_colliders = Vec::new(); let snapped_frame = 51; - testbed.harness_mut().add_callback(move |physics, _, _, _| { + testbed.harness_mut().add_callback(move |physics, _, _| { step += 1; // Add a bigger ball collider diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs index c3eb684..aa0b0ff 100644 --- a/examples3d/debug_rollback3.rs +++ b/examples3d/debug_rollback3.rs @@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut step = 0; let snapped_frame = 51; - testbed.harness_mut().add_callback(move |physics, _, _, _| { + testbed.harness_mut().add_callback(move |physics, _, _| { step += 1; // Snap the ball velocity or restore it. diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs index 5dcf2d8..0909a0c 100644 --- a/examples3d/fountain3.rs +++ b/examples3d/fountain3.rs @@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut k = 0; // Callback that will be executed on the main loop to handle proximities. - testbed.harness_mut().add_callback(move |physics, _, _, _| { + testbed.harness_mut().add_callback(move |physics, _, _| { k += 1; let rigid_body = RigidBodyBuilder::new_dynamic() .translation(0.0, 10.0, 0.0) diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs index b71d307..944adae 100644 --- a/examples3d/platform3.rs +++ b/examples3d/platform3.rs @@ -67,7 +67,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut count = 0; testbed .harness_mut() - .add_callback(move |physics, _, run_state, _| { + .add_callback(move |physics, _, run_state| { count += 1; if count % 100 > 50 { return; diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs index e734258..db01265 100644 --- a/examples3d/sensor3.rs +++ b/examples3d/sensor3.rs @@ -75,7 +75,7 @@ pub fn init_world(testbed: &mut Testbed) { // Callback that will be executed on the main loop to handle proximities. testbed .harness_mut() - .add_callback(move |physics, events, _, _| { + .add_callback(move |physics, events, _| { while let Ok(prox) = events.proximity_events.try_recv() { let color = match prox.new_status { Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), -- cgit