From 8f330b2a00610e5b68c1acd9208120e8f750c7aa Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Thu, 21 Jan 2021 14:58:40 +0100 Subject: Rotation locking: apply filter only to the world inertia properties to fix the multi-collider case. --- examples3d/locked_rotations3.rs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'examples3d') diff --git a/examples3d/locked_rotations3.rs b/examples3d/locked_rotations3.rs index a39895a..c626925 100644 --- a/examples3d/locked_rotations3.rs +++ b/examples3d/locked_rotations3.rs @@ -33,7 +33,7 @@ pub fn init_world(testbed: &mut Testbed) { let rigid_body = RigidBodyBuilder::new_dynamic() .translation(0.0, 3.0, 0.0) .lock_translations() - .principal_angular_inertia(Vector3::zeros(), Vector3::new(true, false, false)) + .restrict_rotations(true, false, false) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(0.2, 0.6, 2.0).build(); @@ -50,6 +50,8 @@ pub fn init_world(testbed: &mut Testbed) { let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::capsule_y(0.6, 0.4).build(); colliders.insert(collider, handle, &mut bodies); + let collider = ColliderBuilder::capsule_x(0.6, 0.4).build(); + colliders.insert(collider, handle, &mut bodies); /* * Set up the testbed. -- cgit