From ff2da7fb27f0ea7a15b1dc6b6daf763fe7faf13b Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sun, 6 Sep 2020 12:16:09 +0200 Subject: Move benchmark demos into their own directory. --- examples3d/add_remove3.rs | 2 +- examples3d/all_examples3.rs | 32 ++------ examples3d/balls3.rs | 29 ------- examples3d/boxes3.rs | 68 ---------------- examples3d/capsules3.rs | 69 ---------------- examples3d/compound3.rs | 4 +- examples3d/debug_boxes3.rs | 2 +- examples3d/debug_triangle3.rs | 2 +- examples3d/domino3.rs | 4 +- examples3d/heightfield3.rs | 8 +- examples3d/joints3.rs | 4 +- examples3d/keva3.rs | 144 +++++++++++++++++++++++++++++++++ examples3d/kinematic3.rs | 97 ---------------------- examples3d/platform3.rs | 95 ++++++++++++++++++++++ examples3d/primitives3.rs | 75 +++++++++++++++++ examples3d/pyramid3.rs | 85 ------------------- examples3d/sensor3.rs | 6 +- examples3d/stacks3.rs | 36 ++------- examples3d/stress_joint_ball3.rs | 70 ---------------- examples3d/stress_joint_fixed3.rs | 92 --------------------- examples3d/stress_joint_prismatic3.rs | 81 ------------------- examples3d/stress_joint_revolute3.rs | 89 -------------------- examples3d/stress_keva3.rs | 148 ---------------------------------- examples3d/trimesh3.rs | 8 +- 24 files changed, 345 insertions(+), 905 deletions(-) delete mode 100644 examples3d/balls3.rs delete mode 100644 examples3d/boxes3.rs delete mode 100644 examples3d/capsules3.rs create mode 100644 examples3d/keva3.rs delete mode 100644 examples3d/kinematic3.rs create mode 100644 examples3d/platform3.rs create mode 100644 examples3d/primitives3.rs delete mode 100644 examples3d/pyramid3.rs delete mode 100644 examples3d/stress_joint_ball3.rs delete mode 100644 examples3d/stress_joint_fixed3.rs delete mode 100644 examples3d/stress_joint_prismatic3.rs delete mode 100644 examples3d/stress_joint_revolute3.rs delete mode 100644 examples3d/stress_keva3.rs (limited to 'examples3d') diff --git a/examples3d/add_remove3.rs b/examples3d/add_remove3.rs index cf565e0..17aad44 100644 --- a/examples3d/add_remove3.rs +++ b/examples3d/add_remove3.rs @@ -15,7 +15,7 @@ pub fn init_world(testbed: &mut Testbed) { .translation(0.0, 10.0, 0.0) .build(); let handle = physics.bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); physics .colliders .insert(collider, handle, &mut physics.bodies); diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs index 2b89efa..8b0a2fa 100644 --- a/examples3d/all_examples3.rs +++ b/examples3d/all_examples3.rs @@ -11,24 +11,17 @@ use rapier_testbed3d::Testbed; use std::cmp::Ordering; mod add_remove3; -mod balls3; -mod boxes3; -mod capsules3; mod compound3; mod debug_boxes3; mod debug_triangle3; mod domino3; mod heightfield3; mod joints3; -mod kinematic3; -mod pyramid3; +mod keva3; +mod platform3; +mod primitives3; mod sensor3; mod stacks3; -mod stress_joint_ball3; -mod stress_joint_fixed3; -mod stress_joint_prismatic3; -mod stress_joint_revolute3; -mod stress_keva3; mod trimesh3; fn demo_name_from_command_line() -> Option { @@ -69,31 +62,18 @@ pub fn main() { let mut builders: Vec<(_, fn(&mut Testbed))> = vec![ ("Add remove", add_remove3::init_world), - ("Balls", balls3::init_world), - ("Boxes", boxes3::init_world), - ("Capsules", capsules3::init_world), + ("Primitives", primitives3::init_world), ("Compound", compound3::init_world), ("Domino", domino3::init_world), ("Heightfield", heightfield3::init_world), ("Joints", joints3::init_world), - ("Kinematic", kinematic3::init_world), + ("Platform", platform3::init_world), ("Stacks", stacks3::init_world), - ("Pyramid", pyramid3::init_world), ("Sensor", sensor3::init_world), ("Trimesh", trimesh3::init_world), + ("Keva tower", keva3::init_world), ("(Debug) boxes", debug_boxes3::init_world), ("(Debug) triangle", debug_triangle3::init_world), - ("(Stress test) joint ball", stress_joint_ball3::init_world), - ("(Stress test) joint fixed", stress_joint_fixed3::init_world), - ( - "(Stress test) joint revolute", - stress_joint_revolute3::init_world, - ), - ( - "(Stress test) joint prismatic", - stress_joint_prismatic3::init_world, - ), - ("(Stress test) keva tower", stress_keva3::init_world), ]; // Lexicographic sort, with stress tests moved at the end of the list. diff --git a/examples3d/balls3.rs b/examples3d/balls3.rs deleted file mode 100644 index df0c21c..0000000 --- a/examples3d/balls3.rs +++ /dev/null @@ -1,29 +0,0 @@ -use na::Point3; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed3d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let joints = JointSet::new(); - - let rb = RigidBodyBuilder::new_dynamic().build(); - let co = ColliderBuilder::cuboid(0.5, 0.5, 0.5).build(); - let h = bodies.insert(rb); - colliders.insert(co, h, &mut bodies); - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]); - testbed.run() -} diff --git a/examples3d/boxes3.rs b/examples3d/boxes3.rs deleted file mode 100644 index eb8a472..0000000 --- a/examples3d/boxes3.rs +++ /dev/null @@ -1,68 +0,0 @@ -use na::Point3; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed3d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let joints = JointSet::new(); - - /* - * Ground - */ - let ground_size = 200.1; - let ground_height = 0.1; - - let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); - - /* - * Create the cubes - */ - let num = 8; - let rad = 1.0; - - let shift = rad * 2.0 + rad; - let centerx = shift * (num / 2) as f32; - let centery = shift / 2.0; - let centerz = shift * (num / 2) as f32; - - let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; - - for j in 0usize..47 { - for i in 0..num { - for k in 0usize..num { - let x = i as f32 * shift - centerx + offset; - let y = j as f32 * shift + centery + 3.0; - let z = k as f32 * shift - centerz + offset; - - // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build(); - colliders.insert(collider, handle, &mut bodies); - } - } - - offset -= 0.05 * rad * (num as f32 - 1.0); - } - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); - testbed.run() -} diff --git a/examples3d/capsules3.rs b/examples3d/capsules3.rs deleted file mode 100644 index e6aad40..0000000 --- a/examples3d/capsules3.rs +++ /dev/null @@ -1,69 +0,0 @@ -use na::Point3; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed3d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let joints = JointSet::new(); - - /* - * Ground - */ - let ground_size = 200.1; - let ground_height = 0.1; - - let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); - - /* - * Create the cubes - */ - let num = 8; - let rad = 1.0; - - let shift = rad * 2.0 + rad; - let shifty = rad * 4.0; - let centerx = shift * (num / 2) as f32; - let centery = shift / 2.0; - let centerz = shift * (num / 2) as f32; - - let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; - - for j in 0usize..47 { - for i in 0..num { - for k in 0usize..num { - let x = i as f32 * shift - centerx + offset; - let y = j as f32 * shifty + centery + 3.0; - let z = k as f32 * shift - centerz + offset; - - // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::capsule_y(rad, rad).density(1.0).build(); - colliders.insert(collider, handle, &mut bodies); - } - } - - offset -= 0.05 * rad * (num as f32 - 1.0); - } - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); - testbed.run() -} diff --git a/examples3d/compound3.rs b/examples3d/compound3.rs index a8a9939..34a654d 100644 --- a/examples3d/compound3.rs +++ b/examples3d/compound3.rs @@ -14,7 +14,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Ground */ - let ground_size = 200.1; + let ground_size = 50.0; let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() @@ -37,7 +37,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; - for j in 0usize..25 { + for j in 0usize..15 { for i in 0..num { for k in 0usize..num { let x = i as f32 * shift * 5.0 - centerx + offset; diff --git a/examples3d/debug_boxes3.rs b/examples3d/debug_boxes3.rs index bd7c344..7237fd9 100644 --- a/examples3d/debug_boxes3.rs +++ b/examples3d/debug_boxes3.rs @@ -31,7 +31,7 @@ pub fn init_world(testbed: &mut Testbed) { .can_sleep(false) .build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(2.0, 0.1, 1.0).density(1.0).build(); + let collider = ColliderBuilder::cuboid(2.0, 0.1, 1.0).build(); colliders.insert(collider, handle, &mut bodies); /* diff --git a/examples3d/debug_triangle3.rs b/examples3d/debug_triangle3.rs index c9d7751..42bd06c 100644 --- a/examples3d/debug_triangle3.rs +++ b/examples3d/debug_triangle3.rs @@ -32,7 +32,7 @@ pub fn init_world(testbed: &mut Testbed) { .can_sleep(false) .build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(20.0, 0.1, 1.0).density(1.0).build(); + let collider = ColliderBuilder::cuboid(20.0, 0.1, 1.0).build(); colliders.insert(collider, handle, &mut bodies); /* diff --git a/examples3d/domino3.rs b/examples3d/domino3.rs index a62ba41..66d0f41 100644 --- a/examples3d/domino3.rs +++ b/examples3d/domino3.rs @@ -58,9 +58,7 @@ pub fn init_world(testbed: &mut Testbed) { * rot; let rigid_body = RigidBodyBuilder::new_dynamic().position(position).build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(thickness, width * 2.0, width) - .density(1.0) - .build(); + let collider = ColliderBuilder::cuboid(thickness, width * 2.0, width).build(); colliders.insert(collider, handle, &mut bodies); testbed.set_body_color(handle, colors[i % 2]); } else { diff --git a/examples3d/heightfield3.rs b/examples3d/heightfield3.rs index f9d4e49..09df815 100644 --- a/examples3d/heightfield3.rs +++ b/examples3d/heightfield3.rs @@ -14,7 +14,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Ground */ - let ground_size = Vector3::new(200.0, 1.0, 200.0); + let ground_size = Vector3::new(100.0, 1.0, 100.0); let nsubdivs = 20; let heights = DMatrix::from_fn(nsubdivs + 1, nsubdivs + 1, |i, j| { @@ -43,7 +43,7 @@ pub fn init_world(testbed: &mut Testbed) { let centery = shift / 2.0; let centerz = shift * (num / 2) as f32; - for j in 0usize..47 { + for j in 0usize..20 { for i in 0..num { for k in 0usize..num { let x = i as f32 * shift - centerx; @@ -55,10 +55,10 @@ pub fn init_world(testbed: &mut Testbed) { let handle = bodies.insert(rigid_body); if j % 2 == 0 { - let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); colliders.insert(collider, handle, &mut bodies); } else { - let collider = ColliderBuilder::ball(rad).density(1.0).build(); + let collider = ColliderBuilder::ball(rad).build(); colliders.insert(collider, handle, &mut bodies); } } diff --git a/examples3d/joints3.rs b/examples3d/joints3.rs index c640770..d4a797a 100644 --- a/examples3d/joints3.rs +++ b/examples3d/joints3.rs @@ -150,7 +150,7 @@ fn create_fixed_joints( .translation(origin.x + fk * shift, origin.y, origin.z + fi * shift) .build(); let child_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::ball(rad).density(1.0).build(); + let collider = ColliderBuilder::ball(rad).build(); colliders.insert(collider, child_handle, bodies); // Vertical joint. @@ -205,7 +205,7 @@ fn create_ball_joints( .translation(fk * shift, 0.0, fi * shift) .build(); let child_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::ball(rad).density(1.0).build(); + let collider = ColliderBuilder::ball(rad).build(); colliders.insert(collider, child_handle, bodies); // Vertical joint. diff --git a/examples3d/keva3.rs b/examples3d/keva3.rs new file mode 100644 index 0000000..6862f25 --- /dev/null +++ b/examples3d/keva3.rs @@ -0,0 +1,144 @@ +use na::{Point3, Vector3}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn build_block( + testbed: &mut Testbed, + bodies: &mut RigidBodySet, + colliders: &mut ColliderSet, + half_extents: Vector3, + shift: Vector3, + mut numx: usize, + numy: usize, + mut numz: usize, +) { + let dimensions = [half_extents.xyz(), half_extents.zyx()]; + let block_width = 2.0 * half_extents.z * numx as f32; + let block_height = 2.0 * half_extents.y * numy as f32; + let spacing = (half_extents.z * numx as f32 - half_extents.x) / (numz as f32 - 1.0); + let mut color0 = Point3::new(0.7, 0.5, 0.9); + let mut color1 = Point3::new(0.6, 1.0, 0.6); + + for i in 0..numy { + std::mem::swap(&mut numx, &mut numz); + let dim = dimensions[i % 2]; + let y = dim.y * i as f32 * 2.0; + + for j in 0..numx { + let x = if i % 2 == 0 { + spacing * j as f32 * 2.0 + } else { + dim.x * j as f32 * 2.0 + }; + + for k in 0..numz { + let z = if i % 2 == 0 { + dim.z * k as f32 * 2.0 + } else { + spacing * k as f32 * 2.0 + }; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation( + x + dim.x + shift.x, + y + dim.y + shift.y, + z + dim.z + shift.z, + ) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z).build(); + colliders.insert(collider, handle, bodies); + + testbed.set_body_color(handle, color0); + std::mem::swap(&mut color0, &mut color1); + } + } + } + + // Close the top. + let dim = half_extents.zxy(); + + for i in 0..(block_width / (dim.x as f32 * 2.0)) as usize { + for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize { + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation( + i as f32 * dim.x * 2.0 + dim.x + shift.x, + dim.y + shift.y + block_height, + j as f32 * dim.z * 2.0 + dim.z + shift.z, + ) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z).build(); + colliders.insert(collider, handle, bodies); + testbed.set_body_color(handle, color0); + std::mem::swap(&mut color0, &mut color1); + } + } +} + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 50.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the cubes + */ + let half_extents = Vector3::new(0.02, 0.1, 0.4) / 2.0 * 10.0; + let mut block_height = 0.0; + // These should only be set to odd values otherwise + // the blocks won't align in the nicest way. + let numy = [0, 9, 13, 17, 21, 41]; + let mut num_blocks_built = 0; + + for i in (1..=5).rev() { + let numx = i; + let numy = numy[i]; + let numz = numx * 3 + 1; + let block_width = numx as f32 * half_extents.z * 2.0; + build_block( + testbed, + &mut bodies, + &mut colliders, + half_extents, + Vector3::new(-block_width / 2.0, block_height, -block_width / 2.0), + numx, + numy, + numz, + ); + block_height += numy as f32 * half_extents.y * 2.0 + half_extents.x * 2.0; + num_blocks_built += numx * numy * numz; + } + + println!("Num keva blocks: {}", num_blocks_built); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} diff --git a/examples3d/kinematic3.rs b/examples3d/kinematic3.rs deleted file mode 100644 index a9adc8c..0000000 --- a/examples3d/kinematic3.rs +++ /dev/null @@ -1,97 +0,0 @@ -use na::Point3; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed3d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let joints = JointSet::new(); - - /* - * Ground. - */ - let ground_size = 10.0; - let ground_height = 0.1; - - let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); - - /* - * Create the boxes - */ - let num = 6; - let rad = 0.2; - - let shift = rad * 2.0; - let centerx = shift * num as f32 / 2.0; - let centery = shift / 2.0 + 3.04; - let centerz = shift * num as f32 / 2.0; - - for i in 0usize..num { - for j in 0usize..num { - for k in 0usize..num { - let x = i as f32 * shift - centerx; - let y = j as f32 * shift + centery; - let z = k as f32 * shift - centerz; - - // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build(); - colliders.insert(collider, handle, &mut bodies); - } - } - } - - /* - * Setup a kinematic rigid body. - */ - let platform_body = RigidBodyBuilder::new_kinematic() - .translation(0.0, 1.5 + 0.8, -10.0 * rad) - .build(); - let platform_handle = bodies.insert(platform_body); - let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0) - .density(1.0) - .build(); - colliders.insert(collider, platform_handle, &mut bodies); - - /* - * Setup a callback to control the platform. - */ - testbed.add_callback(move |_, physics, _, _, time| { - let mut platform = physics.bodies.get_mut(platform_handle).unwrap(); - let mut next_pos = platform.position; - - let dt = 0.016; - next_pos.translation.vector.y += (time * 5.0).sin() * dt; - next_pos.translation.vector.z += time.sin() * 5.0 * dt; - - if next_pos.translation.vector.z >= rad * 10.0 { - next_pos.translation.vector.z -= dt; - } - if next_pos.translation.vector.z <= -rad * 10.0 { - next_pos.translation.vector.z += dt; - } - - platform.set_next_kinematic_position(next_pos); - }); - - /* - * Run the simulation. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(-10.0, 5.0, -10.0), Point3::origin()); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Kinematic body", init_world)]); - testbed.run() -} diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs new file mode 100644 index 0000000..3836baf --- /dev/null +++ b/examples3d/platform3.rs @@ -0,0 +1,95 @@ +use na::Point3; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground. + */ + let ground_size = 10.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the boxes + */ + let num = 6; + let rad = 0.2; + + let shift = rad * 2.0; + let centerx = shift * num as f32 / 2.0; + let centery = shift / 2.0 + 3.04; + let centerz = shift * num as f32 / 2.0; + + for i in 0usize..num { + for j in 0usize..num { + for k in 0usize..num { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery; + let z = k as f32 * shift - centerz; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); + colliders.insert(collider, handle, &mut bodies); + } + } + } + + /* + * Setup a kinematic rigid body. + */ + let platform_body = RigidBodyBuilder::new_kinematic() + .translation(0.0, 1.5 + 0.8, -10.0 * rad) + .build(); + let platform_handle = bodies.insert(platform_body); + let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build(); + colliders.insert(collider, platform_handle, &mut bodies); + + /* + * Setup a callback to control the platform. + */ + testbed.add_callback(move |_, physics, _, _, time| { + let mut platform = physics.bodies.get_mut(platform_handle).unwrap(); + let mut next_pos = platform.position; + + let dt = 0.016; + next_pos.translation.vector.y += (time * 5.0).sin() * dt; + next_pos.translation.vector.z += time.sin() * 5.0 * dt; + + if next_pos.translation.vector.z >= rad * 10.0 { + next_pos.translation.vector.z -= dt; + } + if next_pos.translation.vector.z <= -rad * 10.0 { + next_pos.translation.vector.z += dt; + } + + platform.set_next_kinematic_position(next_pos); + }); + + /* + * Run the simulation. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(-10.0, 5.0, -10.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Kinematic body", init_world)]); + testbed.run() +} diff --git a/examples3d/primitives3.rs b/examples3d/primitives3.rs new file mode 100644 index 0000000..cf678b9 --- /dev/null +++ b/examples3d/primitives3.rs @@ -0,0 +1,75 @@ +use na::Point3; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 100.1; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the cubes + */ + let num = 8; + let rad = 1.0; + + let shift = rad * 2.0 + rad; + let centerx = shift * (num / 2) as f32; + let centery = shift / 2.0; + let centerz = shift * (num / 2) as f32; + + let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; + + for j in 0usize..20 { + for i in 0..num { + for k in 0usize..num { + let x = i as f32 * shift - centerx + offset; + let y = j as f32 * shift + centery + 3.0; + let z = k as f32 * shift - centerz + offset; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let handle = bodies.insert(rigid_body); + + let collider = match j % 2 { + 0 => ColliderBuilder::cuboid(rad, rad, rad).build(), + 1 => ColliderBuilder::ball(rad).build(), + // 2 => ColliderBuilder::capsule_y(rad, rad).build(), + _ => unreachable!(), + }; + + colliders.insert(collider, handle, &mut bodies); + } + } + + offset -= 0.05 * rad * (num as f32 - 1.0); + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} diff --git a/examples3d/pyramid3.rs b/examples3d/pyramid3.rs deleted file mode 100644 index e2aae39..0000000 --- a/examples3d/pyramid3.rs +++ /dev/null @@ -1,85 +0,0 @@ -use na::{Point3, Vector3}; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed3d::Testbed; - -fn create_pyramid( - bodies: &mut RigidBodySet, - colliders: &mut ColliderSet, - offset: Vector3, - stack_height: usize, - half_extents: Vector3, -) { - let shift = half_extents * 2.5; - for i in 0usize..stack_height { - for j in i..stack_height { - for k in i..stack_height { - let fi = i as f32; - let fj = j as f32; - let fk = k as f32; - let x = (fi * shift.x / 2.0) + (fk - fi) * shift.x + offset.x - - stack_height as f32 * half_extents.x; - let y = fi * shift.y + offset.y; - let z = (fi * shift.z / 2.0) + (fj - fi) * shift.z + offset.z - - stack_height as f32 * half_extents.z; - - // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); - let rigid_body_handle = bodies.insert(rigid_body); - - let collider = - ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z) - .density(1.0) - .build(); - colliders.insert(collider, rigid_body_handle, bodies); - } - } - } -} - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let joints = JointSet::new(); - - /* - * Ground - */ - let ground_size = 50.0; - let ground_height = 0.1; - - let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) - .build(); - let ground_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, ground_handle, &mut bodies); - - /* - * Create the cubes - */ - let cube_size = 1.0; - let hext = Vector3::repeat(cube_size); - let bottomy = cube_size; - create_pyramid( - &mut bodies, - &mut colliders, - Vector3::new(0.0, bottomy, 0.0), - 24, - hext, - ); - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); - testbed.run() -} diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs index 598b0ad..7b218fe 100644 --- a/examples3d/sensor3.rs +++ b/examples3d/sensor3.rs @@ -43,7 +43,7 @@ pub fn init_world(testbed: &mut Testbed) { // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); colliders.insert(collider, handle, &mut bodies); testbed.set_body_color(handle, Point3::new(0.5, 0.5, 1.0)); @@ -56,13 +56,13 @@ pub fn init_world(testbed: &mut Testbed) { // Rigid body so that the sensor can move. let sensor = RigidBodyBuilder::new_dynamic() - .translation(0.0, 10.0, 0.0) + .translation(0.0, 5.0, 0.0) .build(); let sensor_handle = bodies.insert(sensor); // Solid cube attached to the sensor which // other colliders can touch. - let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); colliders.insert(collider, sensor_handle, &mut bodies); // We create a collider desc without density because we don't diff --git a/examples3d/stacks3.rs b/examples3d/stacks3.rs index fd2ae27..55d58bb 100644 --- a/examples3d/stacks3.rs +++ b/examples3d/stacks3.rs @@ -27,9 +27,8 @@ fn create_tower_circle( // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic().position(pos).build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z) - .density(1.0) - .build(); + let collider = + ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build(); colliders.insert(collider, handle, bodies); } } @@ -55,9 +54,8 @@ fn create_wall( // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z) - .density(1.0) - .build(); + let collider = + ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build(); colliders.insert(collider, handle, bodies); } } @@ -88,9 +86,7 @@ fn create_pyramid( let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); let collider = - ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z) - .density(1.0) - .build(); + ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build(); colliders.insert(collider, handle, bodies); } } @@ -124,27 +120,7 @@ pub fn init_world(testbed: &mut Testbed) { let cube_size = 1.0; let hext = Vector3::repeat(cube_size); let bottomy = cube_size * 50.0; - create_pyramid( - &mut bodies, - &mut colliders, - Vector3::new(-110.0, bottomy, 0.0), - 12, - hext, - ); - create_pyramid( - &mut bodies, - &mut colliders, - Vector3::new(-80.0, bottomy, 0.0), - 12, - hext, - ); - create_pyramid( - &mut bodies, - &mut colliders, - Vector3::new(-50.0, bottomy, 0.0), - 12, - hext, - ); + create_pyramid( &mut bodies, &mut colliders, diff --git a/examples3d/stress_joint_ball3.rs b/examples3d/stress_joint_ball3.rs deleted file mode 100644 index bbff217..0000000 --- a/examples3d/stress_joint_ball3.rs +++ /dev/null @@ -1,70 +0,0 @@ -use na::Point3; -use rapier3d::dynamics::{BallJoint, BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed3d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let mut joints = JointSet::new(); - - let rad = 0.4; - let num = 100; - let shift = 1.0; - - let mut body_handles = Vec::new(); - - for k in 0..num { - for i in 0..num { - let fk = k as f32; - let fi = i as f32; - - let status = if i == 0 && (k % 4 == 0 || k == num - 1) { - BodyStatus::Static - } else { - BodyStatus::Dynamic - }; - - let rigid_body = RigidBodyBuilder::new(status) - .translation(fk * shift, 0.0, fi * shift) - .build(); - let child_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::ball(rad).density(1.0).build(); - colliders.insert(collider, child_handle, &mut bodies); - - // Vertical joint. - if i > 0 { - let parent_handle = *body_handles.last().unwrap(); - let joint = BallJoint::new(Point3::origin(), Point3::new(0.0, 0.0, -shift)); - joints.insert(&mut bodies, parent_handle, child_handle, joint); - } - - // Horizontal joint. - if k > 0 { - let parent_index = body_handles.len() - num; - let parent_handle = body_handles[parent_index]; - let joint = BallJoint::new(Point3::origin(), Point3::new(-shift, 0.0, 0.0)); - joints.insert(&mut bodies, parent_handle, child_handle, joint); - } - - body_handles.push(child_handle); - } - } - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at( - Point3::new(-110.0, -46.0, 170.0), - Point3::new(54.0, -38.0, 29.0), - ); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]); - testbed.run() -} diff --git a/examples3d/stress_joint_fixed3.rs b/examples3d/stress_joint_fixed3.rs deleted file mode 100644 index b85879d..0000000 --- a/examples3d/stress_joint_fixed3.rs +++ /dev/null @@ -1,92 +0,0 @@ -use na::{Isometry3, Point3}; -use rapier3d::dynamics::{BodyStatus, FixedJoint, JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed3d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let mut joints = JointSet::new(); - - let rad = 0.4; - let num = 5; - let shift = 1.0; - - let mut body_handles = Vec::new(); - - for m in 0..10 { - let z = m as f32 * shift * (num as f32 + 2.0); - - for l in 0..10 { - let y = l as f32 * shift * 3.0; - - for j in 0..5 { - let x = j as f32 * shift * (num as f32) * 2.0; - - for k in 0..num { - for i in 0..num { - let fk = k as f32; - let fi = i as f32; - - // NOTE: the num - 2 test is to avoid two consecutive - // fixed bodies. Because physx will crash if we add - // a joint between these. - - let status = if i == 0 && (k % 4 == 0 && k != num - 2 || k == num - 1) { - BodyStatus::Static - } else { - BodyStatus::Dynamic - }; - - let rigid_body = RigidBodyBuilder::new(status) - .translation(x + fk * shift, y, z + fi * shift) - .build(); - let child_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::ball(rad).density(1.0).build(); - colliders.insert(collider, child_handle, &mut bodies); - - // Vertical joint. - if i > 0 { - let parent_handle = *body_handles.last().unwrap(); - let joint = FixedJoint::new( - Isometry3::identity(), - Isometry3::translation(0.0, 0.0, -shift), - ); - joints.insert(&mut bodies, parent_handle, child_handle, joint); - } - - // Horizontal joint. - if k > 0 { - let parent_index = body_handles.len() - num; - let parent_handle = body_handles[parent_index]; - let joint = FixedJoint::new( - Isometry3::identity(), - Isometry3::translation(-shift, 0.0, 0.0), - ); - joints.insert(&mut bodies, parent_handle, child_handle, joint); - } - - body_handles.push(child_handle); - } - } - } - } - } - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at( - Point3::new(-38.0, 14.0, 108.0), - Point3::new(46.0, 12.0, 23.0), - ); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]); - testbed.run() -} diff --git a/examples3d/stress_joint_prismatic3.rs b/examples3d/stress_joint_prismatic3.rs deleted file mode 100644 index 3267ada..0000000 --- a/examples3d/stress_joint_prismatic3.rs +++ /dev/null @@ -1,81 +0,0 @@ -use na::{Point3, Unit, Vector3}; -use rapier3d::dynamics::{JointSet, PrismaticJoint, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed3d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let mut joints = JointSet::new(); - - let rad = 0.4; - let num = 5; - let shift = 1.0; - - for m in 0..8 { - let z = m as f32 * shift * (num as f32 + 2.0); - - for l in 0..8 { - let y = l as f32 * shift * (num as f32) * 2.0; - - for j in 0..50 { - let x = j as f32 * shift * 4.0; - - let ground = RigidBodyBuilder::new_static().translation(x, y, z).build(); - let mut curr_parent = bodies.insert(ground); - let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); - colliders.insert(collider, curr_parent, &mut bodies); - - for i in 0..num { - let z = z + (i + 1) as f32 * shift; - let density = 1.0; - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); - let curr_child = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad) - .density(density) - .build(); - colliders.insert(collider, curr_child, &mut bodies); - - let axis = if i % 2 == 0 { - Unit::new_normalize(Vector3::new(1.0, 1.0, 0.0)) - } else { - Unit::new_normalize(Vector3::new(-1.0, 1.0, 0.0)) - }; - - let z = Vector3::z(); - let mut prism = PrismaticJoint::new( - Point3::origin(), - axis, - z, - Point3::new(0.0, 0.0, -shift), - axis, - z, - ); - prism.limits_enabled = true; - prism.limits[0] = -2.0; - prism.limits[1] = 2.0; - joints.insert(&mut bodies, curr_parent, curr_child, prism); - - curr_parent = curr_child; - } - } - } - } - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at( - Point3::new(262.0, 63.0, 124.0), - Point3::new(101.0, 4.0, -3.0), - ); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]); - testbed.run() -} diff --git a/examples3d/stress_joint_revolute3.rs b/examples3d/stress_joint_revolute3.rs deleted file mode 100644 index 040fc3e..0000000 --- a/examples3d/stress_joint_revolute3.rs +++ /dev/null @@ -1,89 +0,0 @@ -use na::{Isometry3, Point3, Vector3}; -use rapier3d::dynamics::{JointSet, RevoluteJoint, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed3d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let mut joints = JointSet::new(); - - let rad = 0.4; - let num = 10; - let shift = 2.0; - - for l in 0..4 { - let y = l as f32 * shift * (num as f32) * 3.0; - - for j in 0..50 { - let x = j as f32 * shift * 4.0; - - let ground = RigidBodyBuilder::new_static() - .translation(x, y, 0.0) - .build(); - let mut curr_parent = bodies.insert(ground); - let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); - colliders.insert(collider, curr_parent, &mut bodies); - - for i in 0..num { - // Create four bodies. - let z = i as f32 * shift * 2.0 + shift; - let positions = [ - Isometry3::translation(x, y, z), - Isometry3::translation(x + shift, y, z), - Isometry3::translation(x + shift, y, z + shift), - Isometry3::translation(x, y, z + shift), - ]; - - let mut handles = [curr_parent; 4]; - for k in 0..4 { - let density = 1.0; - let rigid_body = RigidBodyBuilder::new_dynamic() - .position(positions[k]) - .build(); - handles[k] = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad, rad) - .density(density) - .build(); - colliders.insert(collider, handles[k], &mut bodies); - } - - // Setup four joints. - let o = Point3::origin(); - let x = Vector3::x_axis(); - let z = Vector3::z_axis(); - - let revs = [ - RevoluteJoint::new(o, z, Point3::new(0.0, 0.0, -shift), z), - RevoluteJoint::new(o, x, Point3::new(-shift, 0.0, 0.0), x), - RevoluteJoint::new(o, z, Point3::new(0.0, 0.0, -shift), z), - RevoluteJoint::new(o, x, Point3::new(shift, 0.0, 0.0), x), - ]; - - joints.insert(&mut bodies, curr_parent, handles[0], revs[0]); - joints.insert(&mut bodies, handles[0], handles[1], revs[1]); - joints.insert(&mut bodies, handles[1], handles[2], revs[2]); - joints.insert(&mut bodies, handles[2], handles[3], revs[3]); - - curr_parent = handles[3]; - } - } - } - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at( - Point3::new(478.0, 83.0, 228.0), - Point3::new(134.0, 83.0, -116.0), - ); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]); - testbed.run() -} diff --git a/examples3d/stress_keva3.rs b/examples3d/stress_keva3.rs deleted file mode 100644 index 2a41e47..0000000 --- a/examples3d/stress_keva3.rs +++ /dev/null @@ -1,148 +0,0 @@ -use na::{Point3, Vector3}; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed3d::Testbed; - -pub fn build_block( - testbed: &mut Testbed, - bodies: &mut RigidBodySet, - colliders: &mut ColliderSet, - half_extents: Vector3, - shift: Vector3, - mut numx: usize, - numy: usize, - mut numz: usize, -) { - let dimensions = [half_extents.xyz(), half_extents.zyx()]; - let block_width = 2.0 * half_extents.z * numx as f32; - let block_height = 2.0 * half_extents.y * numy as f32; - let spacing = (half_extents.z * numx as f32 - half_extents.x) / (numz as f32 - 1.0); - let mut color0 = Point3::new(0.7, 0.5, 0.9); - let mut color1 = Point3::new(0.6, 1.0, 0.6); - - for i in 0..numy { - std::mem::swap(&mut numx, &mut numz); - let dim = dimensions[i % 2]; - let y = dim.y * i as f32 * 2.0; - - for j in 0..numx { - let x = if i % 2 == 0 { - spacing * j as f32 * 2.0 - } else { - dim.x * j as f32 * 2.0 - }; - - for k in 0..numz { - let z = if i % 2 == 0 { - dim.z * k as f32 * 2.0 - } else { - spacing * k as f32 * 2.0 - }; - - // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation( - x + dim.x + shift.x, - y + dim.y + shift.y, - z + dim.z + shift.z, - ) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z) - .density(1.0) - .build(); - colliders.insert(collider, handle, bodies); - - testbed.set_body_color(handle, color0); - std::mem::swap(&mut color0, &mut color1); - } - } - } - - // Close the top. - let dim = half_extents.zxy(); - - for i in 0..(block_width / (dim.x as f32 * 2.0)) as usize { - for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize { - // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation( - i as f32 * dim.x * 2.0 + dim.x + shift.x, - dim.y + shift.y + block_height, - j as f32 * dim.z * 2.0 + dim.z + shift.z, - ) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z) - .density(1.0) - .build(); - colliders.insert(collider, handle, bodies); - testbed.set_body_color(handle, color0); - std::mem::swap(&mut color0, &mut color1); - } - } -} - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let joints = JointSet::new(); - - /* - * Ground - */ - let ground_size = 50.0; - let ground_height = 0.1; - - let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); - - /* - * Create the cubes - */ - let half_extents = Vector3::new(0.02, 0.1, 0.4) / 2.0 * 10.0; - let mut block_height = 0.0; - // These should only be set to odd values otherwise - // the blocks won't align in the nicest way. - let numy = [0, 9, 13, 17, 21, 41]; - let mut num_blocks_built = 0; - - for i in (1..=5).rev() { - let numx = i; - let numy = numy[i]; - let numz = numx * 3 + 1; - let block_width = numx as f32 * half_extents.z * 2.0; - build_block( - testbed, - &mut bodies, - &mut colliders, - half_extents, - Vector3::new(-block_width / 2.0, block_height, -block_width / 2.0), - numx, - numy, - numz, - ); - block_height += numy as f32 * half_extents.y * 2.0 + half_extents.x * 2.0; - num_blocks_built += numx * numy * numz; - } - - println!("Num keva blocks: {}", num_blocks_built); - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); - testbed.run() -} diff --git a/examples3d/trimesh3.rs b/examples3d/trimesh3.rs index c8f564b..d022a1f 100644 --- a/examples3d/trimesh3.rs +++ b/examples3d/trimesh3.rs @@ -14,7 +14,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Ground */ - let ground_size = 200.0f32; + let ground_size = 100.0f32; let ground_height = 1.0; let nsubdivs = 20; @@ -53,7 +53,7 @@ pub fn init_world(testbed: &mut Testbed) { let centery = shift / 2.0; let centerz = shift * (num / 2) as f32; - for j in 0usize..47 { + for j in 0usize..20 { for i in 0..num { for k in 0usize..num { let x = i as f32 * shift - centerx; @@ -65,10 +65,10 @@ pub fn init_world(testbed: &mut Testbed) { let handle = bodies.insert(rigid_body); if j % 2 == 0 { - let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build(); + let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); colliders.insert(collider, handle, &mut bodies); } else { - let collider = ColliderBuilder::ball(rad).density(1.0).build(); + let collider = ColliderBuilder::ball(rad).build(); colliders.insert(collider, handle, &mut bodies); } } -- cgit