From 93aa7b6e1e8cbfd73542ed10ad5c26ae0a8b9848 Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Mon, 5 Oct 2020 19:04:18 +0200 Subject: Use the publish-subscribe mechanism to handle collider removals across pipelines. --- examples3d/add_remove3.rs | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) (limited to 'examples3d') diff --git a/examples3d/add_remove3.rs b/examples3d/add_remove3.rs index 17aad44..6b58adf 100644 --- a/examples3d/add_remove3.rs +++ b/examples3d/add_remove3.rs @@ -28,14 +28,9 @@ pub fn init_world(testbed: &mut Testbed) { .map(|e| e.0) .collect(); for handle in to_remove { - physics.pipeline.remove_rigid_body( - handle, - &mut physics.broad_phase, - &mut physics.narrow_phase, - &mut physics.bodies, - &mut physics.colliders, - &mut physics.joints, - ); + physics + .bodies + .remove(handle, &mut physics.colliders, &mut physics.joints); graphics.remove_body_nodes(window, handle); } }); -- cgit