From a05622cfe995cb681f01bc22956addf99c208cc6 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Mon, 10 Jul 2023 09:14:16 +0200 Subject: fix: avoid perpetual movement when the target ang motor position is overshot --- examples3d/all_examples3.rs | 2 + examples3d/joint_motor_position3.rs | 84 +++++++++++++++++++++++++++++++++++++ 2 files changed, 86 insertions(+) create mode 100644 examples3d/joint_motor_position3.rs (limited to 'examples3d') diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs index e51e185..ad4d226 100644 --- a/examples3d/all_examples3.rs +++ b/examples3d/all_examples3.rs @@ -35,6 +35,7 @@ mod joints3; // mod joints3; mod character_controller3; mod debug_internal_edges3; +mod joint_motor_position3; mod keva3; mod locked_rotations3; mod newton_cradle3; @@ -97,6 +98,7 @@ pub fn main() { ("Domino", domino3::init_world), ("Heightfield", heightfield3::init_world), ("Impulse Joints", joints3::init_world_with_joints), + ("Joint Motor Position", joint_motor_position3::init_world), ("Locked rotations", locked_rotations3::init_world), ("One-way platforms", one_way_platforms3::init_world), ("Platform", platform3::init_world), diff --git a/examples3d/joint_motor_position3.rs b/examples3d/joint_motor_position3.rs new file mode 100644 index 0000000..d149d82 --- /dev/null +++ b/examples3d/joint_motor_position3.rs @@ -0,0 +1,84 @@ +use rapier3d::prelude::*; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let mut impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + /* + * The ground + */ + let ground_size = 5.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); + colliders.insert_with_parent(collider, ground_handle, &mut bodies); + + /* + * A rectangle on a motor with target position. + */ + for num in 0..9 { + let x_pos = -6.0 + 1.5 * num as f32; + let rigid_body = RigidBodyBuilder::dynamic() + .translation(vector![x_pos, 2.0, 0.0]) + .can_sleep(false); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(0.1, 0.5, 0.1); + colliders.insert_with_parent(collider, handle, &mut bodies); + + let joint = RevoluteJointBuilder::new(Vector::z_axis()) + .local_anchor1(point![x_pos, 1.5, 0.0]) + .local_anchor2(point![0.0, -0.5, 0.0]) + .motor_position( + -(std::f32::consts::PI - std::f32::consts::PI / 4.0 * num as f32), + 1000.0, + 150.0, + ); + impulse_joints.insert(ground_handle, handle, joint, true); + } + + /* + * A rectangle on a motor with limits. + */ + for num in 0..9 { + let x_pos = -6.0 + 1.5 * num as f32; + let rigid_body = RigidBodyBuilder::dynamic() + .translation(vector![x_pos, 5.0, 0.0]) + .rotation(vector![0.0, 0.0, std::f32::consts::PI]) + .can_sleep(false); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(0.1, 0.5, 0.1); + colliders.insert_with_parent(collider, handle, &mut bodies); + + let joint = RevoluteJointBuilder::new(Vector::z_axis()) + .local_anchor1(point![x_pos, 5.0, 0.0]) + .local_anchor2(point![0.0, -0.5, 0.0]) + .motor_velocity(1.5, 30.0) + .motor_max_force(100.0) + .limits([ + -std::f32::consts::PI, + std::f32::consts::PI / 4.0 * num as f32, + ]); + impulse_joints.insert(ground_handle, handle, joint, true); + } + + /* + * Set up the testbed. + */ + testbed.set_world_with_params( + bodies, + colliders, + impulse_joints, + multibody_joints, + vector![0.0, 0.0, 0.0], + (), + ); + testbed.look_at(point![15.0, 5.0, 42.0], point![13.0, 1.0, 1.0]); +} -- cgit