From a9e3441ecd64d50b478ab5370fabe187ec9a5c39 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sat, 19 Mar 2022 16:23:09 +0100 Subject: Rename rigid-body `static` to `fixed` --- examples3d/ccd3.rs | 8 +++--- examples3d/collision_groups3.rs | 4 +-- examples3d/compound3.rs | 4 +-- examples3d/convex_decomposition3.rs | 4 +-- examples3d/convex_polyhedron3.rs | 4 +-- examples3d/damping3.rs | 2 +- examples3d/debug_add_remove_collider3.rs | 4 +-- examples3d/debug_articulations3.rs | 4 +-- examples3d/debug_big_colliders3.rs | 4 +-- examples3d/debug_boxes3.rs | 5 ++-- examples3d/debug_cylinder3.rs | 4 +-- examples3d/debug_dynamic_collider_add3.rs | 4 +-- examples3d/debug_friction3.rs | 4 +-- examples3d/debug_infinite_fall3.rs | 6 ++-- examples3d/debug_prismatic3.rs | 8 +++--- examples3d/debug_rollback3.rs | 4 +-- examples3d/debug_shape_modification3.rs | 6 ++-- examples3d/debug_triangle3.rs | 4 +-- examples3d/debug_trimesh3.rs | 4 +-- examples3d/domino3.rs | 4 +-- examples3d/fountain3.rs | 4 +-- examples3d/harness_capsules3.rs | 4 +-- examples3d/heightfield3.rs | 4 +-- examples3d/joints3.rs | 48 ++++++++++++++----------------- examples3d/keva3.rs | 6 ++-- examples3d/locked_rotations3.rs | 6 ++-- examples3d/one_way_platforms3.rs | 4 +-- examples3d/platform3.rs | 8 +++--- examples3d/primitives3.rs | 4 +-- examples3d/restitution3.rs | 4 +-- examples3d/sensor3.rs | 6 ++-- examples3d/trimesh3.rs | 4 +-- 32 files changed, 93 insertions(+), 100 deletions(-) (limited to 'examples3d') diff --git a/examples3d/ccd3.rs b/examples3d/ccd3.rs index c1ade84..635b0e0 100644 --- a/examples3d/ccd3.rs +++ b/examples3d/ccd3.rs @@ -21,7 +21,7 @@ fn create_wall( - stack_height as f32 * half_extents.z; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z); colliders.insert_with_parent(collider, handle, bodies); @@ -50,7 +50,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 50.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, ground_handle, &mut bodies); @@ -93,7 +93,7 @@ pub fn init_world(testbed: &mut Testbed) { .density(10.0) .sensor(true) .active_events(ActiveEvents::INTERSECTION_EVENTS); - let rigid_body = RigidBodyBuilder::new_dynamic() + let rigid_body = RigidBodyBuilder::dynamic() .linvel(vector![1000.0, 0.0, 0.0]) .translation(vector![-20.0, shift_y + 2.0, 0.0]) .ccd_enabled(true); @@ -102,7 +102,7 @@ pub fn init_world(testbed: &mut Testbed) { // Second rigid-body with CCD enabled. let collider = ColliderBuilder::ball(1.0).density(10.0); - let rigid_body = RigidBodyBuilder::new_dynamic() + let rigid_body = RigidBodyBuilder::dynamic() .linvel(vector![1000.0, 0.0, 0.0]) .translation(vector![-20.0, shift_y + 2.0, shift_z]) .ccd_enabled(true); diff --git a/examples3d/collision_groups3.rs b/examples3d/collision_groups3.rs index c1bc144..480ac3e 100644 --- a/examples3d/collision_groups3.rs +++ b/examples3d/collision_groups3.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 5.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let floor_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, floor_handle, &mut bodies); @@ -73,7 +73,7 @@ pub fn init_world(testbed: &mut Testbed) { (BLUE_GROUP, [0.0, 0.0, 1.0]) }; - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad, rad).collision_groups(group); colliders.insert_with_parent(collider, handle, &mut bodies); diff --git a/examples3d/compound3.rs b/examples3d/compound3.rs index 5ecccb9..8c2deb0 100644 --- a/examples3d/compound3.rs +++ b/examples3d/compound3.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 50.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -43,7 +43,7 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift * 2.0 - centerz + offset; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); // First option: attach several colliders to a single rigid-body. diff --git a/examples3d/convex_decomposition3.rs b/examples3d/convex_decomposition3.rs index 33c1611..0863430 100644 --- a/examples3d/convex_decomposition3.rs +++ b/examples3d/convex_decomposition3.rs @@ -24,7 +24,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 50.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -86,7 +86,7 @@ pub fn init_world(testbed: &mut Testbed) { let y = (igeom / width) as f32 * shift + 4.0; let z = k as f32 * shift; - let body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(body); for shape in &shapes { diff --git a/examples3d/convex_polyhedron3.rs b/examples3d/convex_polyhedron3.rs index b4c391e..980720a 100644 --- a/examples3d/convex_polyhedron3.rs +++ b/examples3d/convex_polyhedron3.rs @@ -18,7 +18,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 40.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -52,7 +52,7 @@ pub fn init_world(testbed: &mut Testbed) { } // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::round_convex_hull(&points, border_rad).unwrap(); colliders.insert_with_parent(collider, handle, &mut bodies); diff --git a/examples3d/damping3.rs b/examples3d/damping3.rs index d189482..992afbe 100644 --- a/examples3d/damping3.rs +++ b/examples3d/damping3.rs @@ -22,7 +22,7 @@ pub fn init_world(testbed: &mut Testbed) { let (x, y) = (i as f32 * subdiv * std::f32::consts::PI * 2.0).sin_cos(); // Build the rigid body. - let rb = RigidBodyBuilder::new_dynamic() + let rb = RigidBodyBuilder::dynamic() .translation(vector![x, y, 0.0]) .linvel(vector![x * 10.0, y * 10.0, 0.0]) .angvel(Vector::z() * 100.0) diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs index e6d8ac6..25bb23a 100644 --- a/examples3d/debug_add_remove_collider3.rs +++ b/examples3d/debug_add_remove_collider3.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 3.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4); let mut ground_collider_handle = @@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) { * Rolling ball */ let ball_rad = 0.1; - let rb = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 0.2, 0.0]); + let rb = RigidBodyBuilder::dynamic().translation(vector![0.0, 0.2, 0.0]); let ball_handle = bodies.insert(rb); let collider = ColliderBuilder::ball(ball_rad).density(100.0); colliders.insert_with_parent(collider, ball_handle, &mut bodies); diff --git a/examples3d/debug_articulations3.rs b/examples3d/debug_articulations3.rs index 0dbc66a..e844630 100644 --- a/examples3d/debug_articulations3.rs +++ b/examples3d/debug_articulations3.rs @@ -20,7 +20,7 @@ fn create_ball_articulations( let status = if i == 0 { // && (k % 4 == 0 || k == num - 1) { - RigidBodyType::Static + RigidBodyType::Fixed } else { RigidBodyType::Dynamic }; @@ -74,7 +74,7 @@ pub fn init_world(testbed: &mut Testbed) { .rotation(vector![0.1, 0.0, 0.1]); colliders.insert(collider); - let rigid_body = RigidBodyBuilder::new_dynamic(); + let rigid_body = RigidBodyBuilder::dynamic(); let collider = ColliderBuilder::cuboid(30.0, 0.01, 30.0) .translation(vector![0.0, -3.0, 0.0]) .rotation(vector![0.1, 0.0, 0.1]); diff --git a/examples3d/debug_big_colliders3.rs b/examples3d/debug_big_colliders3.rs index d221a05..680e24e 100644 --- a/examples3d/debug_big_colliders3.rs +++ b/examples3d/debug_big_colliders3.rs @@ -13,7 +13,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Ground */ - let rigid_body = RigidBodyBuilder::new_static(); + let rigid_body = RigidBodyBuilder::fixed(); let handle = bodies.insert(rigid_body); let halfspace = SharedShape::new(HalfSpace::new(Vector::y_axis())); let collider = ColliderBuilder::new(halfspace); @@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) { let curr_height = 0.1f32.min(curr_width); curr_y += curr_height * 4.0; - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![0.0, curr_y, 0.0]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, curr_y, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(curr_width, curr_height, curr_width); colliders.insert_with_parent(collider, handle, &mut bodies); diff --git a/examples3d/debug_boxes3.rs b/examples3d/debug_boxes3.rs index 908985b..1bd1504 100644 --- a/examples3d/debug_boxes3.rs +++ b/examples3d/debug_boxes3.rs @@ -17,8 +17,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 0.1; for _ in 0..6 { - let rigid_body = - RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -26,7 +25,7 @@ pub fn init_world(testbed: &mut Testbed) { // Build the dynamic box rigid body. for _ in 0..2 { - let rigid_body = RigidBodyBuilder::new_dynamic() + let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![1.1, 0.0, 0.0]) // .rotation(vector![0.8, 0.2, 0.1]) .can_sleep(false); diff --git a/examples3d/debug_cylinder3.rs b/examples3d/debug_cylinder3.rs index b62fb12..1805aed 100644 --- a/examples3d/debug_cylinder3.rs +++ b/examples3d/debug_cylinder3.rs @@ -19,7 +19,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 100.1; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) { let z = -centerz + offset; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cylinder(rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs index 9404a61..fa1054c 100644 --- a/examples3d/debug_dynamic_collider_add3.rs +++ b/examples3d/debug_dynamic_collider_add3.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 20.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4) .friction(0.15) @@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) { * Rolling ball */ let ball_rad = 0.1; - let rb = RigidBodyBuilder::new_dynamic() + let rb = RigidBodyBuilder::dynamic() .translation(vector![0.0, 0.2, 0.0]) .linvel(vector![10.0, 0.0, 0.0]); let ball_handle = bodies.insert(rb); diff --git a/examples3d/debug_friction3.rs b/examples3d/debug_friction3.rs index b48364d..9078bc4 100644 --- a/examples3d/debug_friction3.rs +++ b/examples3d/debug_friction3.rs @@ -16,13 +16,13 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 100.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static(); + let rigid_body = RigidBodyBuilder::fixed(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).friction(1.5); colliders.insert_with_parent(collider, handle, &mut bodies); // Build a dynamic box rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() + let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![0.0, 1.1, 0.0]) .rotation(Vector::y() * 0.3); let handle = bodies.insert(rigid_body); diff --git a/examples3d/debug_infinite_fall3.rs b/examples3d/debug_infinite_fall3.rs index 7d03734..a62c92f 100644 --- a/examples3d/debug_infinite_fall3.rs +++ b/examples3d/debug_infinite_fall3.rs @@ -16,21 +16,21 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 100.1; let ground_height = 2.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 4.0, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 4.0, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); let rad = 1.0; // Build the dynamic box rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() + let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![0.0, 7.0 * rad, 0.0]) .can_sleep(false); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::ball(rad); colliders.insert_with_parent(collider, handle, &mut bodies); - let rigid_body = RigidBodyBuilder::new_dynamic() + let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![0.0, 2.0 * rad, 0.0]) .can_sleep(false); let handle = bodies.insert(rigid_body); diff --git a/examples3d/debug_prismatic3.rs b/examples3d/debug_prismatic3.rs index 9f93237..815f4e5 100644 --- a/examples3d/debug_prismatic3.rs +++ b/examples3d/debug_prismatic3.rs @@ -7,7 +7,7 @@ fn prismatic_repro( impulse_joints: &mut ImpulseJointSet, box_center: Point, ) { - let box_rb = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![ + let box_rb = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![ box_center.x, box_center.y, box_center.z @@ -24,7 +24,7 @@ fn prismatic_repro( for pos in wheel_positions { let wheel_pos_in_world = box_center + pos; - let wheel_rb = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![ + let wheel_rb = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![ wheel_pos_in_world.x, wheel_pos_in_world.y, wheel_pos_in_world.z @@ -40,7 +40,7 @@ fn prismatic_repro( } // put a small box under one of the wheels - let gravel = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![ + let gravel = bodies.insert(RigidBodyBuilder::dynamic().translation(vector![ box_center.x + 1.0, box_center.y - 2.4, -1.0 @@ -63,7 +63,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 50.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs index b40384c..9936e37 100644 --- a/examples3d/debug_rollback3.rs +++ b/examples3d/debug_rollback3.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 20.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4) .friction(0.15) @@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) { * Rolling ball */ let ball_rad = 0.1; - let rb = RigidBodyBuilder::new_dynamic() + let rb = RigidBodyBuilder::dynamic() .translation(vector![0.0, 0.2, 0.0]) .linvel(vector![10.0, 0.0, 0.0]); let ball_handle = bodies.insert(rb); diff --git a/examples3d/debug_shape_modification3.rs b/examples3d/debug_shape_modification3.rs index 5557131..0fc3cc5 100644 --- a/examples3d/debug_shape_modification3.rs +++ b/examples3d/debug_shape_modification3.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 20.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size) .friction(0.15) @@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) { * Rolling ball */ let ball_rad = 0.1; - let rb = RigidBodyBuilder::new_dynamic() + let rb = RigidBodyBuilder::dynamic() .translation(vector![0.0, 0.2, 0.0]) .linvel(vector![10.0, 0.0, 0.0]); let ball_handle = bodies.insert(rb); @@ -87,7 +87,7 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shiftz - centerz + offset; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = match j % 5 { diff --git a/examples3d/debug_triangle3.rs b/examples3d/debug_triangle3.rs index e84331a..b5ff530 100644 --- a/examples3d/debug_triangle3.rs +++ b/examples3d/debug_triangle3.rs @@ -17,13 +17,13 @@ pub fn init_world(testbed: &mut Testbed) { point![0.0, 0.0, 10.0], ]; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 0.0, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::triangle(vtx[0], vtx[1], vtx[2]); colliders.insert_with_parent(collider, handle, &mut bodies); // Dynamic box rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() + let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![1.1, 0.01, 0.0]) // .rotation(Vector3::new(0.8, 0.2, 0.1)) .can_sleep(false); diff --git a/examples3d/debug_trimesh3.rs b/examples3d/debug_trimesh3.rs index f7fa651..c588545 100644 --- a/examples3d/debug_trimesh3.rs +++ b/examples3d/debug_trimesh3.rs @@ -38,7 +38,7 @@ pub fn init_world(testbed: &mut Testbed) { ]; // Dynamic box rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() + let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![0.0, 35.0, 0.0]) // .rotation(Vector3::new(0.8, 0.2, 0.1)) .can_sleep(false); @@ -46,7 +46,7 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0); colliders.insert_with_parent(collider, handle, &mut bodies); - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 0.0, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::trimesh(vtx, idx); colliders.insert_with_parent(collider, handle, &mut bodies); diff --git a/examples3d/domino3.rs b/examples3d/domino3.rs index f57e2c5..2276c1c 100644 --- a/examples3d/domino3.rs +++ b/examples3d/domino3.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 200.1; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -53,7 +53,7 @@ pub fn init_world(testbed: &mut Testbed) { Translation::new(x * curr_rad, width * 2.0 + ground_height, z * curr_rad) * tilt * rot; - let rigid_body = RigidBodyBuilder::new_dynamic().position(position); + let rigid_body = RigidBodyBuilder::dynamic().position(position); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(thickness, width * 2.0, width); colliders.insert_with_parent(collider, handle, &mut bodies); diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs index bb7199f..3927cac 100644 --- a/examples3d/fountain3.rs +++ b/examples3d/fountain3.rs @@ -17,14 +17,14 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 100.1; let ground_height = 2.1; // 16.0; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); // Callback that will be executed on the main loop to handle proximities. testbed.add_callback(move |mut graphics, physics, _, run_state| { - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 10.0, 0.0]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, 10.0, 0.0]); let handle = physics.bodies.insert(rigid_body); let collider = match run_state.timestep_id % 3 { 0 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0), diff --git a/examples3d/harness_capsules3.rs b/examples3d/harness_capsules3.rs index 30849d3..d422c11 100644 --- a/examples3d/harness_capsules3.rs +++ b/examples3d/harness_capsules3.rs @@ -16,7 +16,7 @@ pub fn init_world(harness: &mut Harness) { let ground_size = 200.1; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -43,7 +43,7 @@ pub fn init_world(harness: &mut Harness) { let z = k as f32 * shift - centerz + offset; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::capsule_y(rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); diff --git a/examples3d/heightfield3.rs b/examples3d/heightfield3.rs index e144442..360ba3a 100644 --- a/examples3d/heightfield3.rs +++ b/examples3d/heightfield3.rs @@ -31,7 +31,7 @@ pub fn init_world(testbed: &mut Testbed) { } }); - let rigid_body = RigidBodyBuilder::new_static(); + let rigid_body = RigidBodyBuilder::fixed(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::heightfield(heights, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -55,7 +55,7 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift - centerz; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = match j % 6 { diff --git a/examples3d/joints3.rs b/examples3d/joints3.rs index 73783d8..b5dc984 100644 --- a/examples3d/joints3.rs +++ b/examples3d/joints3.rs @@ -9,9 +9,9 @@ fn create_coupled_joints( origin: Point, use_articulations: bool, ) { - let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords)); + let ground = bodies.insert(RigidBodyBuilder::fixed().translation(origin.coords)); let body1 = bodies.insert( - RigidBodyBuilder::new_dynamic() + RigidBodyBuilder::dynamic() .translation(origin.coords) .linvel(vector![5.0, 5.0, 5.0]), ); @@ -42,15 +42,14 @@ fn create_prismatic_joints( let rad = 0.4; let shift = 2.0; - let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]); + let ground = RigidBodyBuilder::fixed().translation(vector![origin.x, origin.y, origin.z]); let mut curr_parent = bodies.insert(ground); let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, curr_parent, bodies); for i in 0..num { let z = origin.z + (i + 1) as f32 * shift; - let rigid_body = - RigidBodyBuilder::new_dynamic().translation(vector![origin.x, origin.y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![origin.x, origin.y, z]); let curr_child = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, curr_child, bodies); @@ -87,15 +86,14 @@ fn create_actuated_prismatic_joints( let rad = 0.4; let shift = 2.0; - let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]); + let ground = RigidBodyBuilder::fixed().translation(vector![origin.x, origin.y, origin.z]); let mut curr_parent = bodies.insert(ground); let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, curr_parent, bodies); for i in 0..num { let z = origin.z + (i + 1) as f32 * shift; - let rigid_body = - RigidBodyBuilder::new_dynamic().translation(vector![origin.x, origin.y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![origin.x, origin.y, z]); let curr_child = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, curr_child, bodies); @@ -153,7 +151,7 @@ fn create_revolute_joints( let rad = 0.4; let shift = 2.0; - let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, 0.0]); + let ground = RigidBodyBuilder::fixed().translation(vector![origin.x, origin.y, 0.0]); let mut curr_parent = bodies.insert(ground); let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, curr_parent, bodies); @@ -170,7 +168,7 @@ fn create_revolute_joints( let mut handles = [curr_parent; 4]; for k in 0..4 { - let rigid_body = RigidBodyBuilder::new_dynamic().position(positions[k]); + let rigid_body = RigidBodyBuilder::dynamic().position(positions[k]); handles[k] = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, handles[k], bodies); @@ -210,14 +208,13 @@ fn create_revolute_joints_with_limits( origin: Point, use_articulations: bool, ) { - let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords)); + let ground = bodies.insert(RigidBodyBuilder::fixed().translation(origin.coords)); - let platform1 = bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords)); + let platform1 = bodies.insert(RigidBodyBuilder::dynamic().translation(origin.coords)); colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform1, bodies); let shift = vector![0.0, 0.0, 6.0]; - let platform2 = - bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift)); + let platform2 = bodies.insert(RigidBodyBuilder::dynamic().translation(origin.coords + shift)); colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform2, bodies); let z = Vector::z_axis(); @@ -256,9 +253,8 @@ fn create_revolute_joints_with_limits( } // Let’s add a couple of cuboids that will fall on the platforms, triggering the joint limits. - let cuboid_body1 = bodies.insert( - RigidBodyBuilder::new_dynamic().translation(origin.coords + vector![-2.0, 4.0, 0.0]), - ); + let cuboid_body1 = bodies + .insert(RigidBodyBuilder::dynamic().translation(origin.coords + vector![-2.0, 4.0, 0.0])); colliders.insert_with_parent( ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0), cuboid_body1, @@ -266,8 +262,7 @@ fn create_revolute_joints_with_limits( ); let cuboid_body2 = bodies.insert( - RigidBodyBuilder::new_dynamic() - .translation(origin.coords + shift + vector![2.0, 16.0, 0.0]), + RigidBodyBuilder::dynamic().translation(origin.coords + shift + vector![2.0, 16.0, 0.0]), ); colliders.insert_with_parent( ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0), @@ -299,7 +294,7 @@ fn create_fixed_joints( // fixed bodies. Because physx will crash if we add // a joint between these. let status = if i == 0 && (k % 4 == 0 && k != num - 2 || k == num - 1) { - RigidBodyType::Static + RigidBodyType::Fixed } else { RigidBodyType::Dynamic }; @@ -358,7 +353,7 @@ fn create_spherical_joints( let fi = i as f32; let status = if i == 0 && (k % 4 == 0 || k == num - 1) { - RigidBodyType::Static + RigidBodyType::Fixed } else { RigidBodyType::Dynamic }; @@ -408,17 +403,16 @@ fn create_spherical_joints_with_limits( ) { let shift = vector![0.0, 0.0, 3.0]; - let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords)); + let ground = bodies.insert(RigidBodyBuilder::fixed().translation(origin.coords)); let ball1 = bodies.insert( - RigidBodyBuilder::new_dynamic() + RigidBodyBuilder::dynamic() .translation(origin.coords + shift) .linvel(vector![20.0, 20.0, 0.0]), ); colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball1, bodies); - let ball2 = - bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift * 2.0)); + let ball2 = bodies.insert(RigidBodyBuilder::dynamic().translation(origin.coords + shift * 2.0)); colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball2, bodies); let joint1 = SphericalJointBuilder::new() @@ -465,7 +459,7 @@ fn create_actuated_revolute_joints( // fixed bodies. Because physx will crash if we add // a joint between these. let status = if i == 0 { - RigidBodyType::Static + RigidBodyType::Fixed } else { RigidBodyType::Dynamic }; @@ -533,7 +527,7 @@ fn create_actuated_spherical_joints( // fixed bodies. Because physx will crash if we add // a joint between these. let status = if i == 0 { - RigidBodyType::Static + RigidBodyType::Fixed } else { RigidBodyType::Dynamic }; diff --git a/examples3d/keva3.rs b/examples3d/keva3.rs index 30e5246..ecd6e77 100644 --- a/examples3d/keva3.rs +++ b/examples3d/keva3.rs @@ -38,7 +38,7 @@ pub fn build_block( }; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![ + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![ x + dim.x + shift.x, y + dim.y + shift.y, z + dim.z + shift.z @@ -59,7 +59,7 @@ pub fn build_block( for i in 0..(block_width / (dim.x as f32 * 2.0)) as usize { for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize { // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![ + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![ i as f32 * dim.x * 2.0 + dim.x + shift.x, dim.y + shift.y + block_height, j as f32 * dim.z * 2.0 + dim.z + shift.z @@ -88,7 +88,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 50.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); diff --git a/examples3d/locked_rotations3.rs b/examples3d/locked_rotations3.rs index e45aefd..c8d2a5d 100644 --- a/examples3d/locked_rotations3.rs +++ b/examples3d/locked_rotations3.rs @@ -19,7 +19,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 5.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * A rectangle that only rotates along the `x` axis. */ - let rigid_body = RigidBodyBuilder::new_dynamic() + let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![0.0, 3.0, 0.0]) .lock_translations() .restrict_rotations(true, false, false); @@ -38,7 +38,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * A tilted capsule that cannot rotate. */ - let rigid_body = RigidBodyBuilder::new_dynamic() + let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![0.0, 5.0, 0.0]) .rotation(Vector::x() * 1.0) .lock_rotations(); diff --git a/examples3d/one_way_platforms3.rs b/examples3d/one_way_platforms3.rs index b82f564..6f214b5 100644 --- a/examples3d/one_way_platforms3.rs +++ b/examples3d/one_way_platforms3.rs @@ -68,7 +68,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Ground */ - let rigid_body = RigidBodyBuilder::new_static(); + let rigid_body = RigidBodyBuilder::fixed(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(9.0, 0.5, 25.0) @@ -96,7 +96,7 @@ pub fn init_world(testbed: &mut Testbed) { if run_state.timestep_id % 50 == 0 && physics.bodies.len() <= 7 { // Spawn a new cube. let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.5); - let body = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 6.0, 20.0]); + let body = RigidBodyBuilder::dynamic().translation(vector![0.0, 6.0, 20.0]); let handle = physics.bodies.insert(body); physics .colliders diff --git a/examples3d/platform3.rs b/examples3d/platform3.rs index 5f757fa..d42cb76 100644 --- a/examples3d/platform3.rs +++ b/examples3d/platform3.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 10.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -40,7 +40,7 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift - centerz; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -51,7 +51,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Setup a velocity-based kinematic rigid body. */ - let platform_body = RigidBodyBuilder::new_kinematic_velocity_based().translation(vector![ + let platform_body = RigidBodyBuilder::kinematic_velocity_based().translation(vector![ 0.0, 1.5 + 0.8, -10.0 * rad @@ -63,7 +63,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Setup a position-based kinematic rigid body. */ - let platform_body = RigidBodyBuilder::new_kinematic_position_based().translation(vector![ + let platform_body = RigidBodyBuilder::kinematic_position_based().translation(vector![ 0.0, 2.0 + 1.5 + 0.8, -10.0 * rad diff --git a/examples3d/primitives3.rs b/examples3d/primitives3.rs index a664308..ab2f555 100644 --- a/examples3d/primitives3.rs +++ b/examples3d/primitives3.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 100.1; let ground_height = 2.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shiftz - centerz + offset; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = match j % 5 { diff --git a/examples3d/restitution3.rs b/examples3d/restitution3.rs index 834fe22..6acdac5 100644 --- a/examples3d/restitution3.rs +++ b/examples3d/restitution3.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 20.; let ground_height = 1.0; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, 2.0).restitution(1.0); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) { for j in 0..2 { for i in 0..=num { let x = (i as f32) - num as f32 / 2.0; - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![ + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![ x * 2.0, 10.0 * (j as f32 + 1.0), 0.0 diff --git a/examples3d/sensor3.rs b/examples3d/sensor3.rs index e09359d..3c92460 100644 --- a/examples3d/sensor3.rs +++ b/examples3d/sensor3.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 200.1; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, ground_handle, &mut bodies); @@ -38,7 +38,7 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift - centerz; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -52,7 +52,7 @@ pub fn init_world(testbed: &mut Testbed) { */ // Rigid body so that the sensor can move. - let sensor = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 5.0, 0.0]); + let sensor = RigidBodyBuilder::dynamic().translation(vector![0.0, 5.0, 0.0]); let sensor_handle = bodies.insert(sensor); // Solid cube attached to the sensor which diff --git a/examples3d/trimesh3.rs b/examples3d/trimesh3.rs index 1985671..729fc3e 100644 --- a/examples3d/trimesh3.rs +++ b/examples3d/trimesh3.rs @@ -36,7 +36,7 @@ pub fn init_world(testbed: &mut Testbed) { let heightfield = HeightField::new(heights, ground_size); let (vertices, indices) = heightfield.to_trimesh(); - let rigid_body = RigidBodyBuilder::new_static(); + let rigid_body = RigidBodyBuilder::fixed(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::trimesh(vertices, indices); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -60,7 +60,7 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift - centerz; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = match j % 6 { -- cgit