From d513c22d33ab44b0048355bcfd1db4173b3f7ece Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Tue, 20 Oct 2020 14:16:01 +0200 Subject: Add cone support. --- examples3d/heightfield3.rs | 5 +++-- examples3d/primitives3.rs | 5 +++-- examples3d/trimesh3.rs | 5 +++-- 3 files changed, 9 insertions(+), 6 deletions(-) (limited to 'examples3d') diff --git a/examples3d/heightfield3.rs b/examples3d/heightfield3.rs index 826df4c..2f26dde 100644 --- a/examples3d/heightfield3.rs +++ b/examples3d/heightfield3.rs @@ -54,10 +54,11 @@ pub fn init_world(testbed: &mut Testbed) { let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); - let collider = match j % 3 { + let collider = match j % 4 { 0 => ColliderBuilder::cuboid(rad, rad, rad).build(), 1 => ColliderBuilder::ball(rad).build(), - _ => ColliderBuilder::cylinder(rad, rad).build(), + 2 => ColliderBuilder::cylinder(rad, rad).build(), + _ => ColliderBuilder::cone(rad, rad).build(), }; colliders.insert(collider, handle, &mut bodies); diff --git a/examples3d/primitives3.rs b/examples3d/primitives3.rs index c3fa799..4e2fc19 100644 --- a/examples3d/primitives3.rs +++ b/examples3d/primitives3.rs @@ -50,10 +50,11 @@ pub fn init_world(testbed: &mut Testbed) { let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); - let collider = match j % 3 { + let collider = match j % 4 { 0 => ColliderBuilder::cuboid(rad, rad, rad).build(), 1 => ColliderBuilder::ball(rad).build(), - _ => ColliderBuilder::cylinder(rad, rad).build(), + 2 => ColliderBuilder::cylinder(rad, rad).build(), + _ => ColliderBuilder::cone(rad, rad).build(), }; colliders.insert(collider, handle, &mut bodies); diff --git a/examples3d/trimesh3.rs b/examples3d/trimesh3.rs index 40aede2..2d6c0bb 100644 --- a/examples3d/trimesh3.rs +++ b/examples3d/trimesh3.rs @@ -64,10 +64,11 @@ pub fn init_world(testbed: &mut Testbed) { let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); - let collider = match j % 3 { + let collider = match j % 4 { 0 => ColliderBuilder::cuboid(rad, rad, rad).build(), 1 => ColliderBuilder::ball(rad).build(), - _ => ColliderBuilder::cylinder(rad, rad).build(), + 2 => ColliderBuilder::cylinder(rad, rad).build(), + _ => ColliderBuilder::cone(rad, rad).build(), }; colliders.insert(collider, handle, &mut bodies); -- cgit