From db337c5df6de124e0fdff7eaa7aeebc28bfb27e6 Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Tue, 3 Nov 2020 15:34:01 +0100 Subject: Add damping support + demos. --- examples3d/all_examples3.rs | 2 ++ examples3d/damping3.rs | 45 +++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 47 insertions(+) create mode 100644 examples3d/damping3.rs (limited to 'examples3d') diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs index 2196605..9c1dffc 100644 --- a/examples3d/all_examples3.rs +++ b/examples3d/all_examples3.rs @@ -13,6 +13,7 @@ use std::cmp::Ordering; mod add_remove3; mod collision_groups3; mod compound3; +mod damping3; mod debug_boxes3; mod debug_cylinder3; mod debug_triangle3; @@ -69,6 +70,7 @@ pub fn main() { ("Primitives", primitives3::init_world), ("Collision groups", collision_groups3::init_world), ("Compound", compound3::init_world), + ("Damping", damping3::init_world), ("Domino", domino3::init_world), ("Heightfield", heightfield3::init_world), ("Joints", joints3::init_world), diff --git a/examples3d/damping3.rs b/examples3d/damping3.rs new file mode 100644 index 0000000..e055d8e --- /dev/null +++ b/examples3d/damping3.rs @@ -0,0 +1,45 @@ +use na::{Point3, Vector3}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Create the balls + */ + let num = 10; + let rad = 0.2; + + let subdiv = 1.0 / (num as f32); + + for i in 0usize..num { + let (x, y) = (i as f32 * subdiv * std::f32::consts::PI * 2.0).sin_cos(); + + // Build the rigid body. + let rb = RigidBodyBuilder::new_dynamic() + .translation(x, y, 0.0) + .linvel(x * 10.0, y * 10.0, 0.0) + .angvel(Vector3::z() * 100.0) + .linear_damping((i + 1) as f32 * subdiv * 10.0) + .angular_damping((num - i) as f32 * subdiv * 10.0) + .build(); + let rb_handle = bodies.insert(rb); + + // Build the collider. + let co = ColliderBuilder::cuboid(rad, rad, rad).build(); + colliders.insert(co, rb_handle, &mut bodies); + } + + /* + * Set up the testbed. + */ + testbed.set_world_with_gravity(bodies, colliders, joints, Vector3::zeros()); + testbed.look_at(Point3::new(2.0, 2.5, 20.0), Point3::new(2.0, 2.5, 0.0)); +} -- cgit