From 425b2fc83d403d2cf6fa5f151479a112bdd05b92 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sun, 5 May 2024 14:51:48 +0200 Subject: chore: misc typo fixes --- src/control/character_controller.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/control/character_controller.rs') diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs index 465d0fa..ec9dbe8 100644 --- a/src/control/character_controller.rs +++ b/src/control/character_controller.rs @@ -145,7 +145,7 @@ pub struct KinematicCharacterController { /// Increase this number if your character appears to get stuck when sliding against surfaces. /// /// This is a small distance applied to the movement toward the contact normals of shapes hit - /// by the character controller. This helps shape-casting not getting stuck in an alway-penetrating + /// by the character controller. This helps shape-casting not getting stuck in an always-penetrating /// state during the sliding calculation. /// /// This value should remain fairly small since it can introduce artificial "bumps" when sliding -- cgit