From 1482106a1e4283a57326e193657e3e467f3e8c0d Mon Sep 17 00:00:00 2001 From: Jan Nils Ferner Date: Thu, 26 Jan 2023 23:47:29 +0100 Subject: Play around with offset --- src/control/character_controller.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/control') diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs index cc3624a..ff59d0e 100644 --- a/src/control/character_controller.rs +++ b/src/control/character_controller.rs @@ -365,7 +365,7 @@ impl KinematicCharacterController { mut kinematic_friction_translation: Option<&mut Vector>, mut translation_remaining: Option<&mut Vector>, ) -> bool { - let prediction = self.offset.eval(dims.y) * 1.0; + let prediction = self.offset.eval(dims.y); // TODO: allow custom dispatchers. let dispatcher = DefaultQueryDispatcher; @@ -603,7 +603,7 @@ impl KinematicCharacterController { ) { let [_vertical_slope_translation, horizontal_slope_translation] = self.split_into_components(translation_remaining) - .map(|remaining| subtract_hit(remaining, &hit, offset)); + .map(|remaining| subtract_hit(remaining, &hit, 0.)); let angle_with_floor = self.up.angle(&hit.normal1); @@ -664,7 +664,7 @@ impl KinematicCharacterController { let up_extent = extents.dot(&self.up); let movement_to_transfer = *collision.toi.normal1 * collision.translation_remaining.dot(&collision.toi.normal1); - let prediction = self.offset.eval(up_extent) * 1.0; + let prediction = self.offset.eval(up_extent); // TODO: allow custom dispatchers. let dispatcher = DefaultQueryDispatcher; -- cgit