From 1b449fc31df6b9ecb8d339a5ff5fb2c1763a7978 Mon Sep 17 00:00:00 2001 From: Jan Hohenheim Date: Wed, 8 Feb 2023 22:17:04 +0100 Subject: Fix faulty snap distance --- src/control/character_controller.rs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/control') diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs index 31f19c7..66d2d11 100644 --- a/src/control/character_controller.rs +++ b/src/control/character_controller.rs @@ -186,7 +186,6 @@ impl KinematicCharacterController { grounded: false, }; let dims = self.compute_dims(character_shape); - let offset = self.offset.eval(dims.y); // 1. Check and fix penetrations. self.check_and_fix_penetrations(); @@ -208,6 +207,7 @@ impl KinematicCharacterController { let mut max_iters = 20; let mut kinematic_friction_translation = Vector::zeros(); + let offset = self.offset.eval(dims.y); while let Some((translation_dir, translation_dist)) = UnitVector::try_new_and_get(translation_remaining, 1.0e-5) @@ -337,8 +337,7 @@ impl KinematicCharacterController { filter, ) { // Apply the snap. - let snap_distance = hit.toi - offset; - result.translation -= *self.up * snap_distance; + result.translation -= *self.up * (hit.toi - offset).max(0.0); result.grounded = true; return Some((hit_handle, hit)); } -- cgit