From 5308a28435efdeb6f5fecf14914eed6394600112 Mon Sep 17 00:00:00 2001 From: Thierry Berger Date: Sun, 23 Jun 2024 23:01:55 +0200 Subject: fix: less invasive `solve_character_collision_impulses` function (#652) * fix: less invasive `solve_character_collision_impulses` function Taking ownership of the elements is not necessary. It also conveys the information that elements are only read. * Add Changelog --- src/control/character_controller.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/control') diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs index 2332bc3..230b1eb 100644 --- a/src/control/character_controller.rs +++ b/src/control/character_controller.rs @@ -788,7 +788,7 @@ impl KinematicCharacterController { /// impulses to the rigid-bodies surrounding the character shape at the time of the collisions. /// Note that the impulse calculation is only approximate as it is not based on a global /// constraints resolution scheme. - pub fn solve_character_collision_impulses( + pub fn solve_character_collision_impulses<'a>( &self, dt: Real, bodies: &mut RigidBodySet, @@ -796,7 +796,7 @@ impl KinematicCharacterController { queries: &QueryPipeline, character_shape: &dyn Shape, character_mass: Real, - collisions: impl IntoIterator, + collisions: impl IntoIterator, filter: QueryFilter, ) { for collision in collisions { @@ -807,7 +807,7 @@ impl KinematicCharacterController { queries, character_shape, character_mass, - &collision, + collision, filter, ); } -- cgit