From 0703e5527fd95d86bb6621e61dbcb1a6e7f9329a Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sun, 16 Jan 2022 16:40:59 +0100 Subject: Fix some solver issues - Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier --- src/dynamics/solver/island_solver.rs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/dynamics/solver/island_solver.rs') diff --git a/src/dynamics/solver/island_solver.rs b/src/dynamics/solver/island_solver.rs index aeb2698..9f82182 100644 --- a/src/dynamics/solver/island_solver.rs +++ b/src/dynamics/solver/island_solver.rs @@ -2,7 +2,8 @@ use super::VelocitySolver; use crate::counters::Counters; use crate::data::{BundleSet, ComponentSet, ComponentSetMut}; use crate::dynamics::solver::{ - AnyJointVelocityConstraint, AnyVelocityConstraint, GenericVelocityConstraint, SolverConstraints, + AnyGenericVelocityConstraint, AnyJointVelocityConstraint, AnyVelocityConstraint, + SolverConstraints, }; use crate::dynamics::{ IntegrationParameters, JointGraphEdge, JointIndex, RigidBodyDamping, RigidBodyForces, @@ -13,7 +14,7 @@ use crate::geometry::{ContactManifold, ContactManifoldIndex}; use crate::prelude::{MultibodyJointSet, RigidBodyActivation}; pub struct IslandSolver { - contact_constraints: SolverConstraints, + contact_constraints: SolverConstraints, joint_constraints: SolverConstraints, velocity_solver: VelocitySolver, } -- cgit