From a9e3441ecd64d50b478ab5370fabe187ec9a5c39 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sat, 19 Mar 2022 16:23:09 +0100 Subject: Rename rigid-body `static` to `fixed` --- src/geometry/collider_components.rs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/geometry/collider_components.rs') diff --git a/src/geometry/collider_components.rs b/src/geometry/collider_components.rs index fe2961f..5f27823 100644 --- a/src/geometry/collider_components.rs +++ b/src/geometry/collider_components.rs @@ -285,18 +285,18 @@ bitflags::bitflags! { /// and another collider attached to a kinematic body. const DYNAMIC_KINEMATIC = 0b0000_0000_0000_1100; /// Enable collision-detection between a collider attached to a dynamic body - /// and another collider attached to a static body (or not attached to any body). + /// and another collider attached to a fixed body (or not attached to any body). const DYNAMIC_STATIC = 0b0000_0000_0000_0010; /// Enable collision-detection between a collider attached to a kinematic body /// and another collider attached to a kinematic body. const KINEMATIC_KINEMATIC = 0b1100_1100_0000_0000; /// Enable collision-detection between a collider attached to a kinematic body - /// and another collider attached to a static body (or not attached to any body). + /// and another collider attached to a fixed body (or not attached to any body). const KINEMATIC_STATIC = 0b0010_0010_0000_0000; - /// Enable collision-detection between a collider attached to a static body (or - /// not attached to any body) and another collider attached to a static body (or + /// Enable collision-detection between a collider attached to a fixed body (or + /// not attached to any body) and another collider attached to a fixed body (or /// not attached to any body). const STATIC_STATIC = 0b0000_0000_0010_0000; } -- cgit