From e87b73a2a20fee1ed333d564ba46dbf1c3ca75e2 Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Tue, 6 Oct 2020 15:49:22 +0200 Subject: Fix compilation in 2D. --- src/geometry/collider.rs | 3 ++- src/geometry/trimesh.rs | 10 ++++++++-- src/geometry/wquadtree.rs | 6 +++++- 3 files changed, 15 insertions(+), 4 deletions(-) (limited to 'src/geometry') diff --git a/src/geometry/collider.rs b/src/geometry/collider.rs index 23345f7..7c293b6 100644 --- a/src/geometry/collider.rs +++ b/src/geometry/collider.rs @@ -124,7 +124,7 @@ impl Shape { } Shape::Cuboid(cuboid) => cuboid.toi_and_normal_with_ray(position, ray, max_toi, true), #[cfg(feature = "dim2")] - Shape::Triangle(triangle) => { + Shape::Triangle(_) | Shape::Trimesh(_) => { // This is not implemented yet in 2D. None } @@ -132,6 +132,7 @@ impl Shape { Shape::Triangle(triangle) => { triangle.toi_and_normal_with_ray(position, ray, max_toi, true) } + #[cfg(feature = "dim3")] Shape::Trimesh(trimesh) => { trimesh.toi_and_normal_with_ray(position, ray, max_toi, true) } diff --git a/src/geometry/trimesh.rs b/src/geometry/trimesh.rs index dd8cb4b..b6e23e7 100644 --- a/src/geometry/trimesh.rs +++ b/src/geometry/trimesh.rs @@ -1,9 +1,14 @@ -use crate::geometry::{Ray, RayIntersection, Triangle, WQuadtree}; +use crate::geometry::{Triangle, WQuadtree}; use crate::math::{Isometry, Point}; -use crate::ncollide::query::RayCast; use na::Point3; use ncollide::bounding_volume::{HasBoundingVolume, AABB}; +#[cfg(feature = "dim3")] +use { + crate::geometry::{Ray, RayIntersection}, + ncollide::query::RayCast, +}; + #[derive(Clone)] #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] /// A triangle mesh. @@ -105,6 +110,7 @@ impl Trimesh { } } +#[cfg(feature = "dim3")] impl RayCast for Trimesh { fn toi_and_normal_with_ray( &self, diff --git a/src/geometry/wquadtree.rs b/src/geometry/wquadtree.rs index 233ebd1..fce04eb 100644 --- a/src/geometry/wquadtree.rs +++ b/src/geometry/wquadtree.rs @@ -1,6 +1,8 @@ use crate::geometry::{ColliderHandle, ColliderSet, Ray, AABB}; use crate::geometry::{WRay, WAABB}; -use crate::math::{Point, Vector}; +use crate::math::Point; +#[cfg(feature = "dim3")] +use crate::math::Vector; use crate::simd::{SimdFloat, SIMD_WIDTH}; use ncollide::bounding_volume::BoundingVolume; use simba::simd::{SimdBool, SimdValue}; @@ -252,6 +254,7 @@ impl WQuadtree { // Find the axis with minimum variance. This is the axis along // which we are **not** subdividing our set. + #[allow(unused_mut)] // Does not need to be mutable in 2D. let mut subdiv_dims = [0, 1]; #[cfg(feature = "dim3")] { @@ -466,6 +469,7 @@ impl WQuadtreeIncrementalBuilder { // Find the axis with minimum variance. This is the axis along // which we are **not** subdividing our set. + #[allow(unused_mut)] // Does not need to be mutable in 2D. let mut subdiv_dims = [0, 1]; #[cfg(feature = "dim3")] { -- cgit