From 8e432b298bd71df7d1b776b77c15713d9bea280e Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Tue, 6 Oct 2020 10:46:59 +0200 Subject: Make the WQuadTree more generic and use it as the trimesh acceleration structure. --- src/pipeline/query_pipeline.rs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src/pipeline') diff --git a/src/pipeline/query_pipeline.rs b/src/pipeline/query_pipeline.rs index ce4e063..10aa7ed 100644 --- a/src/pipeline/query_pipeline.rs +++ b/src/pipeline/query_pipeline.rs @@ -8,7 +8,7 @@ use ncollide::bounding_volume::BoundingVolume; /// A pipeline for performing queries on all the colliders of a scene. #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] pub struct QueryPipeline { - quadtree: WQuadtree, + quadtree: WQuadtree, tree_built: bool, dilation_factor: f32, } @@ -32,9 +32,10 @@ impl QueryPipeline { /// Update the acceleration structure on the query pipeline. pub fn update(&mut self, bodies: &RigidBodySet, colliders: &ColliderSet) { if !self.tree_built { - self.quadtree - .clear_and_rebuild(colliders, self.dilation_factor); - // self.tree_built = true; // FIXME: uncomment this once we handle insertion/removals properly. + let data = colliders.iter().map(|(h, c)| (h, c.compute_aabb())); + self.quadtree.clear_and_rebuild(data, self.dilation_factor); + // FIXME: uncomment this once we handle insertion/removals properly. + // self.tree_built = true; return; } -- cgit