From 285fe89dd5562c27db0ab5a2e913fd102e9dcee8 Mon Sep 17 00:00:00 2001 From: Nash Date: Tue, 21 Mar 2023 10:07:23 -0400 Subject: Make raycast vehicle friction_slip property public --- src/control/ray_cast_vehicle_controller.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/control/ray_cast_vehicle_controller.rs b/src/control/ray_cast_vehicle_controller.rs index 0d0a437..bea698c 100644 --- a/src/control/ray_cast_vehicle_controller.rs +++ b/src/control/ray_cast_vehicle_controller.rs @@ -135,7 +135,7 @@ pub struct Wheel { /// /// The larger the value, the more instantaneous braking will happen (with the risk of /// causing the vehicle to flip if it’s too strong). - friction_slip: Real, + pub friction_slip: Real, /// The wheel’s current rotation on its axle. pub rotation: Real, delta_rotation: Real, -- cgit