From a19c6131ff63860aa87f320e3e3770ef4e6f4774 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Tue, 9 Aug 2022 09:26:12 +0200 Subject: Make Collider::set_rotation and RigidBody::set_rotation take a rotation instead of an axis-angle. --- src/dynamics/rigid_body.rs | 4 +--- src/geometry/collider.rs | 4 ++-- 2 files changed, 3 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs index 9fa05a6..f03a4b6 100644 --- a/src/dynamics/rigid_body.rs +++ b/src/dynamics/rigid_body.rs @@ -681,9 +681,7 @@ impl RigidBody { /// Sets the rotational part of this rigid-body's position. #[inline] - pub fn set_rotation(&mut self, rotation: AngVector, wake_up: bool) { - let rotation = Rotation::new(rotation); - + pub fn set_rotation(&mut self, rotation: Rotation, wake_up: bool) { if self.pos.position.rotation != rotation || self.pos.next_position.rotation != rotation { self.changes.insert(RigidBodyChanges::POSITION); self.pos.position.rotation = rotation; diff --git a/src/geometry/collider.rs b/src/geometry/collider.rs index a9af8d1..efe6304 100644 --- a/src/geometry/collider.rs +++ b/src/geometry/collider.rs @@ -161,9 +161,9 @@ impl Collider { } /// Sets the rotational part of this collider's position. - pub fn set_rotation(&mut self, rotation: AngVector) { + pub fn set_rotation(&mut self, rotation: Rotation) { self.changes.insert(ColliderChanges::POSITION); - self.pos.0.rotation = Rotation::new(rotation); + self.pos.0.rotation = rotation; } /// Sets the position of this collider. -- cgit