From 32e2ff6c96a77c0be549ed809dcd62aeab58340d Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Fri, 1 Jul 2022 17:45:11 +0200 Subject: Name the contact force events ContactForceEvent instead of CollisionForceEvent --- src/geometry/mod.rs | 2 +- src/pipeline/event_handler.rs | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/geometry/mod.rs b/src/geometry/mod.rs index 48d71f8..df9a785 100644 --- a/src/geometry/mod.rs +++ b/src/geometry/mod.rs @@ -121,7 +121,7 @@ impl CollisionEvent { #[derive(Copy, Clone, PartialEq, Debug, Default)] /// Event occurring when the sum of the magnitudes of the contact forces /// between two colliders exceed a threshold. -pub struct CollisionForceEvent { +pub struct ContactForceEvent { /// The first collider involved in the contact. pub collider1: ColliderHandle, /// The second collider involved in the contact. diff --git a/src/pipeline/event_handler.rs b/src/pipeline/event_handler.rs index 55ede93..e491fdf 100644 --- a/src/pipeline/event_handler.rs +++ b/src/pipeline/event_handler.rs @@ -1,5 +1,5 @@ use crate::dynamics::RigidBodySet; -use crate::geometry::{ColliderSet, CollisionEvent, CollisionForceEvent, ContactPair}; +use crate::geometry::{ColliderSet, CollisionEvent, ContactForceEvent, ContactPair}; use crate::math::Real; use crossbeam::channel::Sender; @@ -89,14 +89,14 @@ impl EventHandler for () { /// A collision event handler that collects events into a crossbeam channel. pub struct ChannelEventCollector { collision_event_sender: Sender, - contact_force_event_sender: Sender, + contact_force_event_sender: Sender, } impl ChannelEventCollector { /// Initialize a new collision event handler from crossbeam channel senders. pub fn new( collision_event_sender: Sender, - contact_force_event_sender: Sender, + contact_force_event_sender: Sender, ) -> Self { Self { collision_event_sender, @@ -124,11 +124,11 @@ impl EventHandler for ChannelEventCollector { contact_pair: &ContactPair, total_force_magnitude: Real, ) { - let mut result = CollisionForceEvent { + let mut result = ContactForceEvent { collider1: contact_pair.collider1, collider2: contact_pair.collider2, total_force_magnitude, - ..CollisionForceEvent::default() + ..ContactForceEvent::default() }; for m in &contact_pair.manifolds { -- cgit