From c32da78f2a6014c491aa3e975fb83ddb7c80610e Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Mon, 26 Apr 2021 17:59:25 +0200 Subject: Split rigid-bodies and colliders into multiple components --- src_testbed/box2d_backend.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src_testbed/box2d_backend.rs') diff --git a/src_testbed/box2d_backend.rs b/src_testbed/box2d_backend.rs index df31c95..db0f846 100644 --- a/src_testbed/box2d_backend.rs +++ b/src_testbed/box2d_backend.rs @@ -158,8 +158,8 @@ impl Box2dWorld { let center = na_vec_to_b2_vec(collider.position_wrt_parent().translation.vector); let mut fixture_def = b2::FixtureDef::new(); - fixture_def.restitution = collider.restitution; - fixture_def.friction = collider.friction; + fixture_def.restitution = collider.material().restitution; + fixture_def.friction = collider.material().friction; fixture_def.density = collider.density().unwrap_or(1.0); fixture_def.is_sensor = collider.is_sensor(); fixture_def.filter = b2::Filter::new(); -- cgit