From 0703e5527fd95d86bb6621e61dbcb1a6e7f9329a Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sun, 16 Jan 2022 16:40:59 +0100 Subject: Fix some solver issues - Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier --- src_testbed/camera2d.rs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src_testbed/camera2d.rs') diff --git a/src_testbed/camera2d.rs b/src_testbed/camera2d.rs index 46aacf1..1964385 100644 --- a/src_testbed/camera2d.rs +++ b/src_testbed/camera2d.rs @@ -39,10 +39,8 @@ impl OrbitCameraPlugin { mut query: Query<(&OrbitCamera, &mut Transform), (Changed, With)>, ) { for (camera, mut transform) in query.iter_mut() { - if camera.enabled { - transform.translation = camera.center; - transform.scale = Vec3::new(1.0 / camera.zoom, 1.0 / camera.zoom, 1.0); - } + transform.translation = camera.center; + transform.scale = Vec3::new(1.0 / camera.zoom, 1.0 / camera.zoom, 1.0); } } -- cgit