From 0703e5527fd95d86bb6621e61dbcb1a6e7f9329a Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sun, 16 Jan 2022 16:40:59 +0100 Subject: Fix some solver issues - Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier --- src_testbed/camera3d.rs | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'src_testbed/camera3d.rs') diff --git a/src_testbed/camera3d.rs b/src_testbed/camera3d.rs index 7df66da..979f8e8 100644 --- a/src_testbed/camera3d.rs +++ b/src_testbed/camera3d.rs @@ -50,12 +50,10 @@ impl OrbitCameraPlugin { mut query: Query<(&OrbitCamera, &mut Transform), (Changed, With)>, ) { for (camera, mut transform) in query.iter_mut() { - if camera.enabled { - let rot = Quat::from_axis_angle(Vec3::Y, camera.x) - * Quat::from_axis_angle(-Vec3::X, camera.y); - transform.translation = (rot * Vec3::Y) * camera.distance + camera.center; - transform.look_at(camera.center, Vec3::Y); - } + let rot = Quat::from_axis_angle(Vec3::Y, camera.x) + * Quat::from_axis_angle(-Vec3::X, camera.y); + transform.translation = (rot * Vec3::Y) * camera.distance + camera.center; + transform.look_at(camera.center, Vec3::Y); } } -- cgit