From d513c22d33ab44b0048355bcfd1db4173b3f7ece Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Tue, 20 Oct 2020 14:16:01 +0200 Subject: Add cone support. --- src_testbed/objects/capsule.rs | 2 +- src_testbed/objects/cone.rs | 74 ++++++++++++++++++++++++++++++++++++++++++ src_testbed/objects/mod.rs | 1 + src_testbed/objects/node.rs | 9 +++++ 4 files changed, 85 insertions(+), 1 deletion(-) create mode 100644 src_testbed/objects/cone.rs (limited to 'src_testbed/objects') diff --git a/src_testbed/objects/capsule.rs b/src_testbed/objects/capsule.rs index 23160be..f285b81 100644 --- a/src_testbed/objects/capsule.rs +++ b/src_testbed/objects/capsule.rs @@ -19,7 +19,7 @@ impl Capsule { window: &mut window::Window, ) -> Capsule { let r = capsule.radius; - let h = capsule.half_height() * 2.0; + let h = capsule.half_height * 2.0; #[cfg(feature = "dim2")] let node = window.add_planar_capsule(r, h); #[cfg(feature = "dim3")] diff --git a/src_testbed/objects/cone.rs b/src_testbed/objects/cone.rs new file mode 100644 index 0000000..58b014f --- /dev/null +++ b/src_testbed/objects/cone.rs @@ -0,0 +1,74 @@ +use crate::objects::node::{self, GraphicsNode}; +use kiss3d::window::Window; +use na::Point3; +use rapier::geometry::{ColliderHandle, ColliderSet}; +use rapier::math::Isometry; + +pub struct Cone { + color: Point3, + base_color: Point3, + gfx: GraphicsNode, + collider: ColliderHandle, +} + +impl Cone { + pub fn new( + collider: ColliderHandle, + half_height: f32, + radius: f32, + color: Point3, + window: &mut Window, + ) -> Cone { + #[cfg(feature = "dim2")] + let node = window.add_rectangle(radius, half_height); + #[cfg(feature = "dim3")] + let node = window.add_cone(radius, half_height * 2.0); + + let mut res = Cone { + color, + base_color: color, + gfx: node, + collider, + }; + + // res.gfx.set_texture_from_file(&Path::new("media/kitten.png"), "kitten"); + res.gfx.set_color(color.x, color.y, color.z); + res + } + + pub fn select(&mut self) { + self.color = Point3::new(1.0, 0.0, 0.0); + } + + pub fn unselect(&mut self) { + self.color = self.base_color; + } + + pub fn set_color(&mut self, color: Point3) { + self.gfx.set_color(color.x, color.y, color.z); + self.color = color; + self.base_color = color; + } + + pub fn update(&mut self, colliders: &ColliderSet) { + node::update_scene_node( + &mut self.gfx, + colliders, + self.collider, + &self.color, + &Isometry::identity(), + ); + } + + pub fn scene_node(&self) -> &GraphicsNode { + &self.gfx + } + + pub fn scene_node_mut(&mut self) -> &mut GraphicsNode { + &mut self.gfx + } + + pub fn object(&self) -> ColliderHandle { + self.collider + } +} diff --git a/src_testbed/objects/mod.rs b/src_testbed/objects/mod.rs index 51db9d4..e4d7bc4 100644 --- a/src_testbed/objects/mod.rs +++ b/src_testbed/objects/mod.rs @@ -1,6 +1,7 @@ pub mod ball; pub mod box_node; pub mod capsule; +pub mod cone; pub mod convex; pub mod cylinder; pub mod heightfield; diff --git a/src_testbed/objects/node.rs b/src_testbed/objects/node.rs index 14668e8..d1de799 100644 --- a/src_testbed/objects/node.rs +++ b/src_testbed/objects/node.rs @@ -10,6 +10,7 @@ use crate::objects::mesh::Mesh; use kiss3d::window::Window; use na::Point3; +use crate::objects::cone::Cone; use crate::objects::cylinder::Cylinder; use rapier::geometry::{ColliderHandle, ColliderSet}; use rapier::math::Isometry; @@ -30,6 +31,7 @@ pub enum Node { Mesh(Mesh), Convex(Convex), Cylinder(Cylinder), + Cone(Cone), } impl Node { @@ -45,6 +47,7 @@ impl Node { Node::Mesh(ref mut n) => n.select(), Node::Convex(ref mut n) => n.select(), Node::Cylinder(ref mut n) => n.select(), + Node::Cone(ref mut n) => n.select(), } } @@ -60,6 +63,7 @@ impl Node { Node::Mesh(ref mut n) => n.unselect(), Node::Convex(ref mut n) => n.unselect(), Node::Cylinder(ref mut n) => n.unselect(), + Node::Cone(ref mut n) => n.unselect(), } } @@ -75,6 +79,7 @@ impl Node { Node::Mesh(ref mut n) => n.update(colliders), Node::Convex(ref mut n) => n.update(colliders), Node::Cylinder(ref mut n) => n.update(colliders), + Node::Cone(ref mut n) => n.update(colliders), } } @@ -103,6 +108,7 @@ impl Node { Node::Mesh(ref n) => Some(n.scene_node()), Node::Convex(ref n) => Some(n.scene_node()), Node::Cylinder(ref n) => Some(n.scene_node()), + Node::Cone(ref n) => Some(n.scene_node()), #[cfg(feature = "dim2")] _ => None, } @@ -120,6 +126,7 @@ impl Node { Node::Mesh(ref mut n) => Some(n.scene_node_mut()), Node::Convex(ref mut n) => Some(n.scene_node_mut()), Node::Cylinder(ref mut n) => Some(n.scene_node_mut()), + Node::Cone(ref mut n) => Some(n.scene_node_mut()), #[cfg(feature = "dim2")] _ => None, } @@ -137,6 +144,7 @@ impl Node { Node::Mesh(ref n) => n.object(), Node::Convex(ref n) => n.object(), Node::Cylinder(ref n) => n.object(), + Node::Cone(ref n) => n.object(), } } @@ -152,6 +160,7 @@ impl Node { Node::Mesh(ref mut n) => n.set_color(color), Node::Convex(ref mut n) => n.set_color(color), Node::Cylinder(ref mut n) => n.set_color(color), + Node::Cone(ref mut n) => n.set_color(color), } } } -- cgit