From ce26fe107727ee4ef25ee728b3bb3a40914fdc99 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Mon, 31 Aug 2020 19:03:56 +0200 Subject: Add compound demo. --- src_testbed/physx_backend.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src_testbed/physx_backend.rs') diff --git a/src_testbed/physx_backend.rs b/src_testbed/physx_backend.rs index 9ae7bb8..045e697 100644 --- a/src_testbed/physx_backend.rs +++ b/src_testbed/physx_backend.rs @@ -399,7 +399,7 @@ impl PhysxWorld { fn physx_collider_from_rapier_collider( collider: &Collider, ) -> Option<(ColliderDesc, Isometry3)> { - let mut local_pose = Isometry3::identity(); + let mut local_pose = *collider.position_wrt_parent(); let desc = match collider.shape() { Shape::Cuboid(cuboid) => ColliderDesc::Box( cuboid.half_extents.x, @@ -416,7 +416,7 @@ fn physx_collider_from_rapier_collider( } let rot = UnitQuaternion::rotation_between(&Vector3::x(), &dir); - local_pose = + local_pose *= Translation3::from(center.coords) * rot.unwrap_or(UnitQuaternion::identity()); ColliderDesc::Capsule(capsule.radius, capsule.height()) } -- cgit From 2f2a073ce47eaa17f44d88b9dc6cc56362c374e2 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Tue, 1 Sep 2020 17:05:24 +0200 Subject: Fix mass property update when adding a collider. --- src_testbed/physx_backend.rs | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-) (limited to 'src_testbed/physx_backend.rs') diff --git a/src_testbed/physx_backend.rs b/src_testbed/physx_backend.rs index 045e697..66036c8 100644 --- a/src_testbed/physx_backend.rs +++ b/src_testbed/physx_backend.rs @@ -225,6 +225,28 @@ impl PhysxWorld { } } + // Update mass properties. + for (rapier_handle, physx_handle) in rapier2physx.iter() { + let rb = &bodies[*rapier_handle]; + if let Some(mut ra) = scene.get_dynamic_mut(*physx_handle) { + let densities: Vec<_> = rb + .colliders() + .iter() + .map(|h| colliders[*h].density()) + .collect(); + + unsafe { + physx_sys::PxRigidBodyExt_updateMassAndInertia_mut( + ra.as_ptr_mut().ptr as *mut physx_sys::PxRigidBody, + densities.as_ptr(), + densities.len() as u32, + std::ptr::null(), + false, + ); + } + } + } + let mut res = Self { physics, cooking, @@ -390,7 +412,7 @@ impl PhysxWorld { for coll_handle in rb.colliders() { let collider = &mut colliders[*coll_handle]; - collider.set_position_debug(iso * collider.delta()); + collider.set_position_debug(iso * collider.position_wrt_parent()); } } } -- cgit From fc0b3bf39484029d956055943b38bb55ab2c5791 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Tue, 1 Sep 2020 17:35:32 +0200 Subject: Mass properties: add a max number of iterations for the local-frame rotation computation. --- src_testbed/physx_backend.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src_testbed/physx_backend.rs') diff --git a/src_testbed/physx_backend.rs b/src_testbed/physx_backend.rs index 66036c8..b06fd7e 100644 --- a/src_testbed/physx_backend.rs +++ b/src_testbed/physx_backend.rs @@ -228,7 +228,7 @@ impl PhysxWorld { // Update mass properties. for (rapier_handle, physx_handle) in rapier2physx.iter() { let rb = &bodies[*rapier_handle]; - if let Some(mut ra) = scene.get_dynamic_mut(*physx_handle) { + if let Some(rp) = scene.get_dynamic_mut(*physx_handle) { let densities: Vec<_> = rb .colliders() .iter() @@ -237,7 +237,7 @@ impl PhysxWorld { unsafe { physx_sys::PxRigidBodyExt_updateMassAndInertia_mut( - ra.as_ptr_mut().ptr as *mut physx_sys::PxRigidBody, + rp.as_ptr_mut().ptr as *mut physx_sys::PxRigidBody, densities.as_ptr(), densities.len() as u32, std::ptr::null(), -- cgit