From 502be0245c10eeaf5e30ed25653c5a76287e72be Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Tue, 3 Nov 2020 11:21:06 +0100 Subject: Add restitution. --- src_testbed/box2d_backend.rs | 2 +- src_testbed/nphysics_backend.rs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src_testbed') diff --git a/src_testbed/box2d_backend.rs b/src_testbed/box2d_backend.rs index 769b12d..213819a 100644 --- a/src_testbed/box2d_backend.rs +++ b/src_testbed/box2d_backend.rs @@ -161,7 +161,7 @@ impl Box2dWorld { let center = na_vec_to_b2_vec(collider.position_wrt_parent().translation.vector); let mut fixture_def = b2::FixtureDef::new(); - fixture_def.restitution = 0.0; + fixture_def.restitution = collider.restitution; fixture_def.friction = collider.friction; fixture_def.density = collider.density(); fixture_def.is_sensor = collider.is_sensor(); diff --git a/src_testbed/nphysics_backend.rs b/src_testbed/nphysics_backend.rs index 3a0e487..2896377 100644 --- a/src_testbed/nphysics_backend.rs +++ b/src_testbed/nphysics_backend.rs @@ -45,7 +45,7 @@ impl NPhysicsWorld { let force_generators = DefaultForceGeneratorSet::new(); for (rapier_handle, rb) in bodies.iter() { - // let material = physics.create_material(rb.collider.friction, rb.collider.friction, 0.0); + // let material = physics.create_material(rb.collider.friction, rb.collider.friction, 0.0); let nphysics_rb = RigidBodyDesc::new().position(rb.position).build(); let nphysics_rb_handle = nphysics_bodies.insert(nphysics_rb); -- cgit