use rapier2d::prelude::*; use rapier_testbed2d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let joints = JointSet::new(); /* * Ground */ let ground_size = 25.0; let rigid_body = RigidBodyBuilder::new_static().build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); colliders.insert_with_parent(collider, handle, &mut bodies); let rigid_body = RigidBodyBuilder::new_static() .rotation(std::f32::consts::FRAC_PI_2) .translation(vector![ground_size, ground_size * 2.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); colliders.insert_with_parent(collider, handle, &mut bodies); let rigid_body = RigidBodyBuilder::new_static() .rotation(std::f32::consts::FRAC_PI_2) .translation(vector![-ground_size, ground_size * 2.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the cubes */ let num = 26; let rad = 0.5; let shift = rad * 2.0; let centerx = shift * (num as f32) / 2.0; let centery = shift / 2.0; for i in 0..num { for j in 0usize..num * 5 { let x = i as f32 * shift - centerx; let y = j as f32 * shift + centery + 2.0; // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic() .translation(vector![x, y]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad).build(); colliders.insert_with_parent(collider, handle, &mut bodies); } } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); testbed.look_at(point![0.0, 50.0], 10.0); }