use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let joints = JointSet::new(); /* * Create the balls */ let num = 20; let rad = 1.0; let shift = rad * 2.0 + 1.0; let centerx = shift * (num as f32) / 2.0; let centery = shift / 2.0; let centerz = shift * (num as f32) / 2.0; for i in 0..num { for j in 0usize..num { for k in 0..num { let x = i as f32 * shift - centerx; let y = j as f32 * shift + centery; let z = k as f32 * shift - centerz; let status = if j == 0 { RigidBodyType::Static } else { RigidBodyType::Dynamic }; let density = 0.477; // Build the rigid body. let rigid_body = RigidBodyBuilder::new(status) .translation(vector![x, y, z]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::ball(rad).density(density).build(); colliders.insert_with_parent(collider, handle, &mut bodies); } } } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); }