use na::Point3; use rapier3d::dynamics::{BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet}; use rapier3d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let joints = JointSet::new(); /* * Create the balls */ let num = 20; let rad = 1.0; let shift = rad * 2.0 + 1.0; let centerx = shift * (num as f32) / 2.0; let centery = shift / 2.0; let centerz = shift * (num as f32) / 2.0; for i in 0..num { for j in 0usize..num { for k in 0..num { let x = i as f32 * shift - centerx; let y = j as f32 * shift + centery; let z = k as f32 * shift - centerz; let status = if j == 0 { BodyStatus::Static } else { BodyStatus::Dynamic }; let density = 0.477; // Build the rigid body. let rigid_body = RigidBodyBuilder::new(status).translation(x, y, z).build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::ball(rad).density(density).build(); colliders.insert(collider, handle, &mut bodies); } } } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); } fn main() { let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]); testbed.run() }