use na::{Point2, Point3}; use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; use rapier2d::geometry::{ColliderBuilder, ColliderSet, InteractionGroups}; use rapier_testbed2d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let joints = JointSet::new(); /* * Ground */ let ground_size = 5.0; let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() .translation(0.0, -ground_height) .build(); let floor_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); colliders.insert(collider, floor_handle, &mut bodies); /* * Setup groups */ const GREEN_GROUP: InteractionGroups = InteractionGroups::new(0b01, 0b01); const BLUE_GROUP: InteractionGroups = InteractionGroups::new(0b10, 0b10); /* * A green floor that will collide with the GREEN group only. */ let green_floor = ColliderBuilder::cuboid(1.0, 0.1) .translation(0.0, 1.0) .collision_groups(GREEN_GROUP) .build(); let green_collider_handle = colliders.insert(green_floor, floor_handle, &mut bodies); testbed.set_collider_initial_color(green_collider_handle, Point3::new(0.0, 1.0, 0.0)); /* * A blue floor that will collide with the BLUE group only. */ let blue_floor = ColliderBuilder::cuboid(1.0, 0.1) .translation(0.0, 2.0) .collision_groups(BLUE_GROUP) .build(); let blue_collider_handle = colliders.insert(blue_floor, floor_handle, &mut bodies); testbed.set_collider_initial_color(blue_collider_handle, Point3::new(0.0, 0.0, 1.0)); /* * Create the cubes */ let num = 8; let rad = 0.1; let shift = rad * 2.0; let centerx = shift * (num / 2) as f32; let centery = 2.5; for j in 0usize..4 { for i in 0..num { let x = i as f32 * shift - centerx; let y = j as f32 * shift + centery; // Alternate between the green and blue groups. let (group, color) = if i % 2 == 0 { (GREEN_GROUP, Point3::new(0.0, 1.0, 0.0)) } else { (BLUE_GROUP, Point3::new(0.0, 0.0, 1.0)) }; let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad) .collision_groups(group) .build(); colliders.insert(collider, handle, &mut bodies); testbed.set_body_color(handle, color); } } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); testbed.look_at(Point2::new(0.0, 1.0), 100.0); } fn main() { let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); testbed.run() }