use rapier2d::prelude::*; use rapier_testbed2d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let joints = JointSet::new(); /* * Ground */ let ground_size = 5.0; let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() .translation(vector![0.0, -ground_height]) .build(); let floor_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); colliders.insert_with_parent(collider, floor_handle, &mut bodies); /* * Setup groups */ const GREEN_GROUP: InteractionGroups = InteractionGroups::new(0b01, 0b01); const BLUE_GROUP: InteractionGroups = InteractionGroups::new(0b10, 0b10); /* * A green floor that will collide with the GREEN group only. */ let green_floor = ColliderBuilder::cuboid(1.0, 0.1) .translation(vector![0.0, 1.0]) .collision_groups(GREEN_GROUP) .build(); let green_collider_handle = colliders.insert_with_parent(green_floor, floor_handle, &mut bodies); testbed.set_initial_collider_color(green_collider_handle, [0.0, 1.0, 0.0]); /* * A blue floor that will collide with the BLUE group only. */ let blue_floor = ColliderBuilder::cuboid(1.0, 0.1) .translation(vector![0.0, 2.0]) .collision_groups(BLUE_GROUP) .build(); let blue_collider_handle = colliders.insert_with_parent(blue_floor, floor_handle, &mut bodies); testbed.set_initial_collider_color(blue_collider_handle, [0.0, 0.0, 1.0]); /* * Create the cubes */ let num = 8; let rad = 0.1; let shift = rad * 2.0; let centerx = shift * (num / 2) as f32; let centery = 2.5; for j in 0usize..4 { for i in 0..num { let x = i as f32 * shift - centerx; let y = j as f32 * shift + centery; // Alternate between the green and blue groups. let (group, color) = if i % 2 == 0 { (GREEN_GROUP, [0.0, 1.0, 0.0]) } else { (BLUE_GROUP, [0.0, 0.0, 1.0]) }; let rigid_body = RigidBodyBuilder::new_dynamic() .translation(vector![x, y]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad) .collision_groups(group) .build(); colliders.insert_with_parent(collider, handle, &mut bodies); testbed.set_initial_body_color(handle, color); } } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); testbed.look_at(point![0.0, 1.0], 100.0); }