use na::Point2; use rand::distributions::{Distribution, Standard}; use rand::{rngs::StdRng, SeedableRng}; use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; use rapier2d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed2d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let joints = JointSet::new(); /* * Ground */ let ground_size = 30.0; let rigid_body = RigidBodyBuilder::new_static().build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); colliders.insert(collider, handle, &mut bodies); let rigid_body = RigidBodyBuilder::new_static() .rotation(std::f32::consts::FRAC_PI_2) .translation(ground_size, ground_size * 2.0) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); colliders.insert(collider, handle, &mut bodies); let rigid_body = RigidBodyBuilder::new_static() .rotation(std::f32::consts::FRAC_PI_2) .translation(-ground_size, ground_size * 2.0) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); colliders.insert(collider, handle, &mut bodies); /* * Create the convex polygons */ let num = 14; let scale = 4.0; let border_rad = 0.0; let shift = border_rad * 2.0 + scale; let centerx = shift * (num as f32) / 2.0; let centery = shift / 2.0; let mut rng = StdRng::seed_from_u64(0); let distribution = Standard; for i in 0..num { for j in 0usize..num * 4 { let x = i as f32 * shift - centerx; let y = j as f32 * shift * 2.0 + centery + 2.0; let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); let handle = bodies.insert(rigid_body); let mut points = Vec::new(); for _ in 0..10 { let pt: Point2 = distribution.sample(&mut rng); points.push(pt * scale); } let collider = ColliderBuilder::convex_hull(&points).unwrap().build(); colliders.insert(collider, handle, &mut bodies); } } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); testbed.look_at(Point2::new(0.0, 50.0), 10.0); } fn main() { let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]); testbed.run() }