use rapier2d::prelude::*; use rapier_testbed2d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); /* * Ground */ let rad = 1.0; let rigid_body = RigidBodyBuilder::fixed() .translation(vector![0.0, -rad]) .rotation(std::f32::consts::PI / 4.0); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); // Build the dynamic box rigid body. let rigid_body = RigidBodyBuilder::dynamic() .translation(vector![0.0, 3.0 * rad]) .can_sleep(false); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::ball(rad); colliders.insert_with_parent(collider, handle, &mut bodies); /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(point![0.0, 0.0], 50.0); }