use rapier2d::prelude::*; use rapier_testbed2d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); let num = 80; let rad = 0.5; /* * Ground */ let ground_size = 1.0; let ground_thickness = 1.0; let rigid_body = RigidBodyBuilder::fixed(); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_thickness).friction(0.3); colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* * Create the cubes */ for i in 0..num { let y = i as f32 * rad * 2.0 + ground_thickness + rad; // Build the rigid body. let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, y]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad).friction(0.3); colliders.insert_with_parent(collider, handle, &mut bodies); } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); // testbed.harness_mut().physics.gravity.y = -981.0; testbed.look_at(point![0.0, 2.5], 5.0); }