use rapier2d::prelude::*; use rapier_testbed2d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); /* * Ground */ let ground_size = 10.0; let ground_thickness = 1.0; let rigid_body = RigidBodyBuilder::fixed(); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_thickness); colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* * Create the cubes */ let num = 10; let rad = 0.5; let shift = rad * 2.0; let centerx = shift * (num as f32) / 2.0; let centery = shift / 2.0 + ground_thickness + rad * 1.5; for i in 0usize..num { for j in i..num { let fj = j as f32; let fi = i as f32; let x = (fi * shift / 2.0) + (fj - fi) * shift - centerx; let y = fi * shift + centery; // Build the rigid body. let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); } } /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(point![0.0, 2.5], 20.0); }