use rapier2d::prelude::*; use rapier_testbed2d::Testbed; pub fn init_world(testbed: &mut Testbed) { /* * World */ let mut bodies = RigidBodySet::new(); let mut colliders = ColliderSet::new(); let impulse_joints = ImpulseJointSet::new(); let multibody_joints = MultibodyJointSet::new(); let extent = 1.0; let friction = 0.6; /* * Ground */ let ground_width = 66.0 * extent; let rigid_body = RigidBodyBuilder::fixed(); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::segment( point![-0.5 * 2.0 * ground_width, 0.0], point![0.5 * 2.0 * ground_width, 0.0], ) .friction(friction); colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* * Create the cubes */ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![-9.0 * extent, 0.5 * extent]); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(0.5 * extent, 0.5 * extent).friction(friction); colliders.insert_with_parent(collider, ground_handle, &mut bodies); let rigid_body = RigidBodyBuilder::dynamic().translation(vector![9.0 * extent, 0.5 * extent]); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(0.5 * extent, 0.5 * extent).friction(friction); colliders.insert_with_parent(collider, ground_handle, &mut bodies); let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, (10.0 + 16.0) * extent]); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(10.0 * extent, 10.0 * extent).friction(friction); colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* * Set up the testbed. */ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); testbed.look_at(point![0.0, 2.5], 20.0); }